Feyland
6 primary works
Book 1
What if an immersive game was a gateway to the treacherous Faerie Realm?
WHEN A GAME...
Feyland is the most immersive sim-game ever designed, and Jennet Carter is the first to play the prototype. But she doesn’t suspect the virtual world is close enough to touch — or that she’ll be battling for her life against the Dark Queen of the faeries.
TURNS REAL...
Tam Linn is the perfect hero — in-game. Too bad the rest of his life is seriously flawed. The last thing he needs is rich-girl Jennet prying into his secrets, insisting he’s the only one who can help her.
WINNING IS EVERYTHING...
Together, Jennet and Tam enter the Dark Realm of Feyland, only to discover that the entire human world is in danger. Pushed to the limit of their abilities, they must defeat the Dark Queen… before it’s too late.
Book 2
Immersive gaming. Faeries. A hero from the wrong side of the tracks, and the girl he's afraid to love. Not to mention dangerous magic that threatens the entire human world...
INSIDE THE GAME... Jennet Carter escaped the dark faeries of Feyland once. Now, fey magic is seeping out of the prototype game, beguiling the unwary and threatening everyone she cares about.
MAGIC... Tam Linn may be a hero in-game, but his real life is severely complicated. Still, he'll do whatever it takes to stop the creatures of Feyland, even if it means pushing Jennet toward the new guy in school--the one with an inside connection to sim-gaming... and the uncanny ability to charm everyone he meets.
ALWAYS WINS... Despite the danger, Jennet and Tam must return to Feyland to face the magic of the Bright Court--and a powerful new enemy who won't stop until the human world is at the mercy of the Realm of Faerie.
Book 3
THEIR LAST CHANCE...
Jennet Carter and Tam Linn are almost out of time. Feyland, the most immersive computer game ever designed, is about to be released into the world-along with the Realm of Faerie's dangerous magic.
WIN THE GAME...
The faeries, desperate to break free from their realm, have set treacherous plans in motion. Despite magical allies of their own, Jennet and Tam have no idea what dire threats await, both in-game and out.
OR DIE TRYING...
Battling for their lives against the united powers of the Dark Queen and Bright King, Jennet and Tam's quest to stop the fey takes them into the perilous Twilight Kingdom, where illusion reigns-and magic can break all the rules.
Book 4
Book 5
Book 6