Book 4

Welcome to the story to end all stories. Two decades of literary League lunacy have all been building to this, the most ambitious meta-comic imaginable.

After an epic twenty-year journey through the entirety of human culture - the biggest cross-continuity 'universe' that is conceivable - Alan Moore and Kevin O'Neill conclude both their legendary League of Extraordinary Gentlemen and their equally legendary comic-book careers with the series' spectacular fourth and final volume, The Tempest. Tying up the slenderest of plot threads and allusions from the three preceding volumes, The Black Dossier, and the Nemo trilogy into a dazzling and ingenious bow, the world's most accomplished and bad-tempered artist-writer team use their most stylistically adventurous outing yet to display the glories of the medium they are leaving; to demonstrate the excitement that attracted them to the field in the first place; and to analyse, critically and entertainingly, the reasons for their departure.

Opening simultaneously in the panic-stricken headquarters of British Military Intelligence, the fabled Ayesha's lost African city of Kor and the domed citadel of 'We' on the devastated Earth of the year 2,996, the dense and yet furiously-paced narrative hurtles like an express locomotive across the fictional globe from Lincoln Island to modern America to the Blazing World; from the Jacobean antiquity of Prospero's Men to the superhero-inundated pastures of the present to the unimaginable reaches of a shimmering science-fiction future. With a cast-list that includes many of the most iconic figures from literature and pop culture, and a tempo that conveys the terrible momentum of inevitable events, this is literally and literarily the story to end all stories. Originally published as a six-issue run of unfashionable, outmoded and flimsy children's comics that would make you appear emotionally backward if you read them on the bus, this climactic magnum opus also reprints classic English super-team publication The Seven Stars from the murky black-and-white reaches of 1964. A magnificent celebration of everything comics were, are and could be, any appreciator or student of the medium would be unwise to miss The League of Extraordinary Gentlemen, Volume IV: THE TEMPEST.

Co-Published by Top Shelf Productions (US) and Knockabout (UK).

Alan Moore & Kevin O'Neill explore new horizons in their League of Extraordinary Gentlemen universe with the bestselling Nemo trilogy! Pounding with the spirit of adventure, these spinoff graphic novels follow the terrifying pirate queen Janni Nemo in a trio of adventures that span the globe and the 20th century. 

First, it's a race to the bottom of the world, where time is broken, the mountains bring madness, and unearthly Antarctic horrors await, in Heart of Ice. Then, in 1941, Nemo will do anything to save her family from a host of mechanical metropolitan monstrosities and the clownish—and all the more terrifying because of it—despot that leads them, in The Roses of Berlin. Finally, depraved tropical tyrants may prove the lesser threat when our aging hero faces the spirits of her past on a fateful trip down the Amazon in River of Ghosts.

Now, all three handsome hardcovers are joined in a magnificent slipcase gloriously illustrated by Kevin O'Neill.

Comics scriptwriting supremo Alan Moore's incredible, reinvention of classic heroes and villains - now available in an eagerly-anticipated paperback. What if some of the best loved literary characters in history were to band together to fight crime? What if Captain Nemo, Allan Quatermain, Dr Henry Jekyll (together with his brutish alter ego Edward Hyde) and The Invisible Man were brought together by a Miss Mina Harker (who once had a dalliance with a certain Count from Transylvania), to fight the menace of Fu Manchu? Enter the extraordinary world of Alan Moore with this fantastic collection to find out!

For the first time in paperback: the New York Times bestselling "Century" trilogy sees our famous fraternity of meta-fictional marauders romping across the modern age, blending countless strands of British culture into a thrilling tapestry.

The nineteenth century, expiring with a flourish of Moriarty and Martians, has left the division of Military Intelligence commanded by Mina Murray in a state of disrepair. While she and her lover Allan Quatermain have achieved a measure of eternal youth, recruiting new talents such as the trans-gendered immortal Orlando, the ghost-finder Thomas Carnacki and the gentleman thief A.J. Raffles to replace their deceased or missing colleagues, former associate Captain Nemo has retired to his Pacific pirate island to decline in surly isolation. Now it is the early years of a new and unfamiliar century, and forces are emerging that appear to promise ruin for the Murray group, the nation and indeed the world, even were it to take a hundred years for this apocalyptic threat to come to its disastrous fruition. From the occult parlours and crime-haunted wharfs of 1910, through the criminal, mystical and psychedelic underworlds of 1969 to the financially and culturally desolated streets of 2009, the disintegrating remnants of Miss Murray and her League must combat not only the hidden hand of their undying adversary, but also the ethical and psychological collapse accompanying this new era. And a lot of things can happen in a CENTURY.

From 1910 to 2009, Volume Three spans an entire century, but that may not be enough time for the League to defeat their newest threat. Alan Moore and Kevin O'Neill's pulp adventure literary mash-up returns.

The nineteenth century, expiring with a flourish of Moriarty and Martians, has left the Division of Military Intelligence commanded by Mina Murray in a state of disrepair. While she and her lover, Allan Quatermain, have achieved a measure of eternal youth and recruited new talents such as the trans-gendered immortal Orlando, the ghost-finder Thomas Carnacki, and the gentleman thief A.J. Raffles to replace their deceased or missing colleagues, former associate Captain Nemo has retired to his Pacific pirate island to decline in surly isolation. Now it is the early years of a new and unfamiliar century, and forces are emerging that appear to promise ruin for the Murray group, the nation, and, indeed, the world, even if it will take a hundred years for this apocalyptic threat to come to its disastrous fruition. From the occult parlours and crime-haunted wharfs of 1910, through the criminal, mystical, and psychedelic underworlds of 1969, to the financially and culturally desolated streets of 2009, the disintegrating remnants of Miss Murray and her League must combat not only the hidden hand of their undying adversary, but also the ethical and psychological collapse accompanying this new era. And a lot of things can happen in a CENTURY!