Book 1

Constance Verity has been saving the world since she was seven, and she’s sick of it. She sets off on one last adventure to reset her destiny and become the one thing she’s never been: ordinary.

Ever since she was granted a wish at birth by her fairy godmother, Constance Verity has become the world’s great adventurer. She is a master of martial arts, a keen detective, and possesses a collection of strange artifacts. Constance has spent the past twenty-eight years saving the world, and she’s tired of it. All she wants is to work in an office and date a nice, normal guy. And she’s figured a way out. The only problem is that saving the world is Constance’s destiny. She’s great at it, and there are forces at work to make sure she stays in the job.

Then again, it’s also her destiny to have a glorious death.


Book 2

For Constance Verity, saving the world isn’t the hard part. It’s keeping her new, ordinary life from falling apart along the way that’s going to be tricky. This is the next book in the witty Constance Verity trilogy, which Booklist named a Top 10 SF/Fantasy book of 2016.

Constance successfully became an ordinary person. People warned her it would be boring—and they were right. That’s exactly why Connie loves it. But there’s an Adventurer-shaped hole in the cosmos now, and a lot of interested parties eager to fill it. Not all of those candidates are fit for the role, and if The Adventurer falls into the wrong hands, it can lead to chaos and destruction.

Constance still has all the skills of her old life, but she’s no longer chosen. Yet when the fate of the world is at stake, she sets off, reluctantly, to keep the forces of evil from stealing the destiny she abandoned.


Book 3

The third and final book of Constance Verity’s epic adventure in which saving the world is easy—everything that comes after is the tricky part.

The Adventurer. The Great Snurkab. The Caretaker. Constance Verity returns, having accepted and secured her place in the universe while juggling her expanded life. Until she comes up against The Caretaker’s nemesis, a foe she can’t just beat the hell out of, Connie must defeat the idea of inevitable entropy, the end of everything.

Impossible you may think, but Connie always has an angle, and this time it’s by upping her game, by stopping enough calamities, by answering every tug at her innate sense of adventure, she can build up enough power to counteract the end of the universe. The problem is, she’s still a human woman, and even she can’t keep this up for long. As she starts to fade her friends figure out a way to help: Destroy the world.