The Zero Chronicles
3 primary works
Book 1
It’s one kid versus an entire band of space pirates in this cosmic middle grade caper from New York Times bestselling author Dan Wells.
Zero is just one of 20,000 people aboard a spaceship bound for a new planet set to be colonized. The journey is over a century long but luckily, everyone is in stasis, so they’ll be safe and sound asleep during the trip. Everyone that is, except for Zero, whose pod has malfunctioned, waking him up a hundred years early. His initial excitement in roaming the ship alone quickly turns to a heart-stopping interstellar adventure when a family of space pirates show up, trying to hijack the ship and take the colonizers hostage. With everyone he knows fast asleep, it’s up to Zero to think fast and find a way to stop them–all on his own.
Book 2
The much-anticipated sequel to Zero G and the middle grade debut by Dan Wells.
The colonists from the Pathfinder have arrived on Kaguya, a planet with low gravity but a very dense atmosphere. It's fun to jump around, but the air makes you loopy. Even worse than that, the heavy atmosphere means that wind storms, although rare, are absolutely devastating.
Zero and Nyx help to get everything locked down before the first big storm, but they stumble onto a group of thieves who have stolen some mining equipment. Before the kids have a chance to get away and tell anyone, the storm hits and the massive winds carry them far away. Zero and Nyx are stranded on an unknown planet with no way to communicate, being chased by thieves, and with another storm bearing down on them.
And, oh yeah, this planet has dragons.
It will take more than just good luck to get back to the colony. It's going to take science.
Book 3