Robot Repairs (Technology)

by Jonathan Litton

Published 20 September 2018
Max and Suzy discover an old robot and set out to try and bring it back to life. Can they use their technological know-how to put it back together again? Help them work out how to fix sections together, insert batteries, and make the robot break out some dance moves in this fun, interactive engineering story.

STEAM Stories is a seriesof interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension.

This STEAM story introduces the concepts of electricity, motors, and tools. Together with Max and Suzy, young learners will explore the wonders of technology.

Max and Suzy are bored and wish they had a playground in the garden--can the dynamic duo use their engineering know-how to build a swing, slide, and see-saw? Challenges include: choosing the best material to use, how to measure things, and work out how to test their designs. Next steps at the end of the book detail the engineering behind the story, with hands-on activities for children to experiment with the concepts explained, and find out for themselves how things work.

STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension.

This STEAM story introduces the concepts of planning and implementing a project. Together with Max and Suzy, young learners will explore the wonders of engineering.

Max and Suzy are entered in the Great Go-kart Race and all is going well until… they get stuck in the mud! Help them overcome several obstacles en route, such as a punctured tyre and a flat battery, in this fun, interactive science story! Will the dynamic duo find the solutions to all the problems and win the race?

STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art and Maths. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences and improves reading comprehension.

This STEAM story introduces the concepts of pushes and pulls, sources of energy and different materials. Together with Max and Suzy, young learners will explore the wonders of science.

Max and Suzy have baked some delicious cookies to sell, but no one is coming to their stall to buy any! Can the dynamic duo use their creativity to make their cookies more attractive and encourage people to visit their stall? Help them be creative with a range of materials, use your imagination and experiment with different techniques and colours in this fun, interactive art story.

STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art and Maths. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences and improves reading comprehension.

This STEAM story introduces different concepts of art, including drawing, design and mixing colours. Together with Max and Suzy, young learners will explore the wonders of art.

Max and Suzy are bored and wish they had a playground in the garden – can the dynamic duo use their engineering know-how to build a swing, slide and see-saw? Challenges include: choosing the best material to use, how to measure things and work out how to test their designs. Next steps at the end of the book detail the engineering behind the story, with hands-on activities for children to experiment with the concepts explained, and find out for themselves how things work.

STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art and Maths. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences and improves reading comprehension.

This STEAM story introduces the concepts of planning and implementing a project. Together with Max and Suzy, young learners will explore the wonders of engineering.

The Picnic Problem (Maths)

by Jonathan Litton

Published 4 October 2018
Max and Suzy receive an invitation to a mathematical treasure hunt in the park. Can the dynamic duo use their maths skills to solve mind-bending puzzles in order to enjoy the perfect picnic? Challenges include: identifying shapes, counting, multiplying and dividing. Next steps at the end of the book detail the maths behind the story, with hands-on activities for children to experiment with the concepts explained, and find out for themselves how things work.

STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art and Maths. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences and improves reading comprehension.

This STEAM story introduces addition and subtraction, geometry, and multiplication and division. Together with Max and Suzy, young learners will explore the wonders of maths.

The Picnic Problem (Math)

by Jonathan Litton

Published 18 October 2018
Max and Suzy receive an invitation to a mathematical treasure hunt in the park. Can the dynamic duo use their math skills to solve mind-bending puzzles in order to enjoy the perfect picnic? Challenges include: identifying shapes, counting, multiplying, and dividing. Next steps at the end of the book detail the math behind the story, with hands-on activities for children to experiment with the concepts explained, and find out for themselves how things work.

STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension.

This STEAM story introduces addition and subtraction, geometry, and multiplication and division. Together with Max and Suzy, young learners will explore the wonders of math.