Psi-Tech Novel
3 primary works
Book 1
To combat manipulative megacorporations with telepathic technology, two heroes must rebel, overthrowing the enemy's oppressive influence in the first book in this exciting sci-fi adventure
Mega corporations, more powerful than any one planetary government, use their agents to race each other for resources across the galaxy. The agents, or psi-techs, are implanted with telepath technology. The psi-techs are bound to the mega-corps -- that is, if they want to retain their sanity.
Cara Carlinni is an impossible thing – a runaway psi-tech. She knows Alphacorp can find its implant-augmented telepaths, anywhere, anytime, mind-to-mind. So even though it’s driving her half-crazy, she's powered down and has been surviving on tranqs and willpower. So far, so good. It’s been almost a year, and her mind is still her own.
She’s on the run from Ari van Blaiden, a powerful executive, after discovering massive corruption in Alphacorp. Cara barely escapes his forces, yet again, on a backwater planet, and gets out just in time due to the help of straight-laced Ben Benjamin, a psi-tech Navigator for Alphacorp’s biggest company rival.
Cara and Ben struggle to survive a star-spanning manhunt, black-ops raids, and fleets of resource-hungry raiders. Betrayal follows betrayal, and friends become enemies. Suddenly the most important skill is knowing whom to trust.
Mega corporations, more powerful than any one planetary government, use their agents to race each other for resources across the galaxy. The agents, or psi-techs, are implanted with telepath technology. The psi-techs are bound to the mega-corps -- that is, if they want to retain their sanity.
Cara Carlinni is an impossible thing – a runaway psi-tech. She knows Alphacorp can find its implant-augmented telepaths, anywhere, anytime, mind-to-mind. So even though it’s driving her half-crazy, she's powered down and has been surviving on tranqs and willpower. So far, so good. It’s been almost a year, and her mind is still her own.
She’s on the run from Ari van Blaiden, a powerful executive, after discovering massive corruption in Alphacorp. Cara barely escapes his forces, yet again, on a backwater planet, and gets out just in time due to the help of straight-laced Ben Benjamin, a psi-tech Navigator for Alphacorp’s biggest company rival.
Cara and Ben struggle to survive a star-spanning manhunt, black-ops raids, and fleets of resource-hungry raiders. Betrayal follows betrayal, and friends become enemies. Suddenly the most important skill is knowing whom to trust.
Book 2
To combat manipulative megacorporations with telepathic technology, two heroes must rebel, overthrowing the enemy's oppressive influence in the second book in this exciting sci-fi adventure
Ben Benjamin, psi-tech Navigator, and Cara Carlinni, Telepath, can never go home again. To the Trust and Alphacorp alike, they are wanted criminals. Murder, terrorism, armed insurrection, hijacking, grand theft, and kidnapping are just the top of a long list of charges they’ll face if they’re caught.
So they better not get caught.
These are the people who defied the megacorporations and saved a colony by selling the platinum mining rights and relocating ten thousand colonists somewhere safe, and they’re not saying where that is.
They take refuge on crimelord-run Crossways Station with the remnants of their team of renegade psi-techs and the Solar Wind, their state-of-the-art jump-drive ship. They’ve made a promise to find a missing space ark with thirty thousand settlers aboard. But to do that, Ben and Cara have to confront old enemies.
Alphacorp and the Trust: separately they are dangerous, united they are unstoppable. They want to silence Ben and Cara more than they want to upstage each other. If they have to get rid of Crossways in order to do it, they can live with that. In fact, this might be the excuse they’ve been looking for….
Ben Benjamin, psi-tech Navigator, and Cara Carlinni, Telepath, can never go home again. To the Trust and Alphacorp alike, they are wanted criminals. Murder, terrorism, armed insurrection, hijacking, grand theft, and kidnapping are just the top of a long list of charges they’ll face if they’re caught.
So they better not get caught.
These are the people who defied the megacorporations and saved a colony by selling the platinum mining rights and relocating ten thousand colonists somewhere safe, and they’re not saying where that is.
They take refuge on crimelord-run Crossways Station with the remnants of their team of renegade psi-techs and the Solar Wind, their state-of-the-art jump-drive ship. They’ve made a promise to find a missing space ark with thirty thousand settlers aboard. But to do that, Ben and Cara have to confront old enemies.
Alphacorp and the Trust: separately they are dangerous, united they are unstoppable. They want to silence Ben and Cara more than they want to upstage each other. If they have to get rid of Crossways in order to do it, they can live with that. In fact, this might be the excuse they’ve been looking for….
Book 3
To combat manipulative megacorporations with telepathic technology, two heroes must rebel, overthrowing the enemy's oppressive influence in the third book in this exciting sci-fi adventure
In a galaxy where the super-powers are the megacorporations, and ambitious executives play fast and loose with ethics in order to secure resources, where can good people turn for help? The megacorps control the jump gates and trade routes. They use psi-techs, implant-enhanced operatives with psionic abilities, who are bound by unbreakable contracts.
Psi-tech Cara Carlinni once had her mind turned inside out by Alphacorp, but she escaped, found her place with the Free Company, and now it's payback time.
Ben Benjamin leads the Free Company, based on the rogue space station, Crossways. The megacorps have struck at Crossways once—and failed—so what are they planning now? Crossways can't stand alone, and neither can the independent colonies, though maybe together they all have a chance.
But something alien is stirring in the depths of foldspace. Something bigger than the squabbles between megacorporations and independents. Foldspace visions are supposed to be a figment of the imagination.
At least, that's what they teach in flight school. Ben Benjamin knows it's not true. Meeting a void dragon was bad enough, but now there's the Nimbus to contend with. Are the two connected? Why do some ships transit the Folds safely and others disappear without a trace?
Until now, humans have had a free hand in the Galaxy, settling colony after colony, but that might change because the Nimbus is coming.
In a galaxy where the super-powers are the megacorporations, and ambitious executives play fast and loose with ethics in order to secure resources, where can good people turn for help? The megacorps control the jump gates and trade routes. They use psi-techs, implant-enhanced operatives with psionic abilities, who are bound by unbreakable contracts.
Psi-tech Cara Carlinni once had her mind turned inside out by Alphacorp, but she escaped, found her place with the Free Company, and now it's payback time.
Ben Benjamin leads the Free Company, based on the rogue space station, Crossways. The megacorps have struck at Crossways once—and failed—so what are they planning now? Crossways can't stand alone, and neither can the independent colonies, though maybe together they all have a chance.
But something alien is stirring in the depths of foldspace. Something bigger than the squabbles between megacorporations and independents. Foldspace visions are supposed to be a figment of the imagination.
At least, that's what they teach in flight school. Ben Benjamin knows it's not true. Meeting a void dragon was bad enough, but now there's the Nimbus to contend with. Are the two connected? Why do some ships transit the Folds safely and others disappear without a trace?
Until now, humans have had a free hand in the Galaxy, settling colony after colony, but that might change because the Nimbus is coming.