Field of Glory Napoleonic
3 total works
In 1812, after a period of considerable victories, Napoleon found himself fighting on two fronts, suffering setback after setback. With his forces in Spain being pushed back, Napoleon launched an invasion of his former ally, Russia, leading the half-million-strong Grande Armee to Moscow and a brutal defeat at the hands of Russian forces and the bitter winter. On the defensive, Napoleon was defeated and exiled, but returned to lead his loyal armies against a coalition of European nations in a final campaign that culminated at Waterloo. Triumph of Nations, a companion for Field of Glory Napoleonic, provides players with all the army lists and details they need to recreate the battles of the later Empire, from the disastrous invasion of Russia to the glorious Hundred Days.
In 1789, the French Revolution acted as the spark that ignited the volatile powder keg of Europe, pitching the continent into a conflagration of war and bloodshed that would last for decades. Amidst this chaos rose Napoleon Bonaparte, under whose influence France would become a dominant power, controlling, directly or indirectly, the majority of Europe. This companion for Field of Glory Napoleonic gives players all the information they need to recreate the French Revolutionary wars and the rise of Napoleon through to the campaigns of the Grande Armée and the early Empire. Emperors and Eagles also includes full army lists for the Peninsular Wars, where Britain and its Portuguese and Spanish allies slowly, but surely, turned the tide of the war and pushed Napoleon's forces back to their own borders.
Field of Glory Napoleonic is written in an approachable and easy-to-learn manner to allow players to concentrate on realistic deployments and battlefield tactics of the early modern era. FOGN will cater for both types of player, with a full point system allowing theoretical battles between balanced armies to be played out, as well as accommodating factual scenarios. The rulebook will maintain the same production values as previous FOG and FOGR releases and will be designed both to explain the game and be a reference guide when playing. To make the rules easier to follow, we will include examples, detailed descriptions and explanations of unusual situations in a similar way to our Ancients and Renaissance rulebooks.