Marvel Legends of Asgard
6 primary works • 7 total works
The astounding tales of Marvel’s iconic Super Heroes and villains brought to thrilling life in exciting new prose novels of adventure and heroism.
It isn’t easy being extraordinary. Superhuman powers can be both a gift and a curse in a world where those talents can be used for good or evil. A lucky few are taught how to control their abilities at the Charles Xavier Institute, while others must master their uniquely dangerous powers alone. Will they become true heroes and heroines when called upon to defend the world, or turn their fearsome abilities to conquering the world? Meanwhile, in a realm beyond Earth, mighty heroes do battle with monsters of myth and undertake quests to restore peace and honor to the legendary halls of Asgard and the Ten Realms.
Before Heimdall became guardian of the Bifrost he was just another warrior, until he turned rogue to save all of Asgard... in this heroic fantasy novel set in Marvel's incredible Legends of Asgard
It is a dark time for Asgard. The Allfather is trapped in a bewitched Odinsleep, inspiring an all-out assault from the Frost Giants. They evade the gods' defenses with uncommon ease, as if guided by augury. Heimdall, a quick-witted young warrior still finding his place, believes it no coincidence that Odin lies enchanted and that the Giants are so well-informed. Breaking into Odin's chambers, he discovers that the severed head of Mimir - a great source of wisdom - is missing. Accompanied by his sister, Sif, Heimdall must quest across the Nine Worlds to retrieve it, and defeat those besieging his home.
Tyr, God of War, elder brother of Thor, embarks on a quest to regain his honor and place at Odin’s side. Spurred on by loyal young Bjorn Wolfbane and the bewitching Lorelai, the trio set out to steal a sliver of Twilight, sword of the fire giant Surtur, who will one day bring about Ragnarok and destroy Asgard. But the fiery realm of Muspelheim is fraught with volcanic trolls, lava kraken, and Surtur’s brood of murderous warriors. Tyr must overcome his own feelings of inadequacy and the motives of his allies or risk triggering the apocalypse and cursing his name forever.
Brunnhilde the Valkyrie, the fearsome Asgardian warrior entrusted with conveying worthy souls to the heroes’ afterlife, stalks a battlefield finding only empty husks. Yet the souls are not already in Valhalla, or the lesser afterworlds – they have vanished. She enlists the aid of the valiant Lady Sif, and together they scour Asgard for answers. Rumors abound of towns being attacked by a horde of soldiers who cannot be killed. Someone is building an immortal army and stealing Asgardian souls… A worthy challenge for two of Asgard’s mightiest champions!
The dead have returned.
Odin, All-Father of Asgard, dispatches the heroic warrior Heimdall and the Valkyrie Uschi to eliminate a mysterious infestation of draugr – the living dead – in the proud realm of Vanaheim. Yet his home is not as Heimdall remembers it. Anti- Asgardian sentiment is rife, and the arrival of just two warriors from Asgard to deal with the draugr threat only incenses its people further. With rebellion growing in Vanaheim, Heimdall must investigate this conspiracy and the undead, even if it pits him against his own kin, to preserve the peace of the Realm Eternal.
During a fierce battle to free the people of Skornheim, the valiant Warriors Three – Fandral, Volstagg, and Hogun – encounter an ancient mystic who bears ominous tidings for Asgard. Three sorcerous brothers who call themselves the Enchanters have wrought evil across the realms, and are building armies with which to conquer the Realm Eternal. It has been foreseen that only one heroic trio can end their wicked plot… But the Enchanters are scattered through time and space, each fortified by their magical Living Talisman. The Warriors Three must be cast across the cosmos, to explore strange worlds, and risk life and limb against unimaginable odds to stop these sorcerers before they can overthrow Odin’s rule.
A burst of magic from Midgard attracts the attention of Hela, Queen of Hel. The Goddess of Death craves power to enable her ultimate conquest of the Realms, and this new sorcery from Earth is tantalising… Pursuing its source, Hela is appalled to find herself in Elizabethan England. From Asgard, Lady Sif and the valkyrie, Brunnhilde are also dispatched to Midgard, and neither of them have any love for Hela. Yet a still greater threat awaits: the Dark Elves see Midgard as the first battle in war of the Realms. Only a team-up between hated enemies can win the day, but how far can you really trust the Queen of Hel?