Get ready to play the greatest toilet-themed game ever devised!

It all started when a group of mad-scientist-type plumbers asked Uncle John a question, “Why should computers have the only worldwide network?” His answer: “They shouldn’t!” So Uncle John put together a top-secret plumbing team to link together all the world’s sewer lines and create…Presto flusho!...the Interpipe! Then he found a world-famous puzzle master to create 96 pages of interactive Interpipe adventures. With one flush of a turbo-charged toilet, a player can travel the world from Walla Walla to Katmandu, Transylvania to Timbuktu. But wait! It gets even better! Set the floater ball and flapper just right and toilet travelers can swirl backward in time. Best of all, travelers don’t have to go down the toilet alone. A charming rat named Dwayne hosts each iFlush: Swimming in Science adventure.

 

* As they flush their way through the Interpipe, players must solve puzzles to go from page to page.
* Puzzle solutions lead readers back and forth through the book, so that every time they open Uncle John's iFlush: Swimming in Science, it’s an all-new adventure!
* Every page is packed with the kind of fantastic factoids readers expect from books in Uncle John’s Bathroom Readers FOR KIDS ONLY series.

 

It’s a brain-building, fun-filled journey around the world and through time. So hold your nose, dive in, and say, “iFlush! Do you?”

History isn’t boring--it’s one big brain-building time-travel adventure!

Fresh (or not so fresh) from swimming through the sewers of science, our charming host--Dwayne, the rat--hurtles into history for more Interpipe Adventures. What’s the Interpipe? We’re glad you asked! Copying how computers have been connected to form the Internet, four mad-scientist-plumbers (Plumb Bob, Phyllis Tanks, P. Liddy, and Portia Potty) linked the world’s sewer lines together to create the Interpipe. Next, the Four P’s created a waterproof device called the iSwirl that can be used to travel back in time with a mere flush of the toilet! Finally, Uncle John found a world-famous puzzle maker to chronicle every Interpipe adventure, and the rest is iFlush history!

 

Here’s how it works:
* Every page is packed with the kind of amazing true stories and fantastic factoids readers expect from Uncle John’s Bathroom Readers FOR KIDS ONLY.
* Readers use clues in the history-filled stories and factoids to solve puzzles.
* Once a puzzle is solved, Dwayne, our ratty host, flushes himself through the Interpipe to take readers to their next historical destination.
* The ingenious iSwirl adds a twist by giving readers a choice: solve the puzzle and turn the page, or jump through time to the next historical adventure.

 

What will readers discover as they hurtle through history?
* President Grover Cleveland’s Rubber Jaw,
* The Cheating Cheaters Who Cheated During the 1904 Tour de France
(tacks on the road…riders at gunpoint…bikers hopping trains),
* Hart Island: The Creepiest Place in New York City,
* Who Stole the Great Bell of Dhammazedi?
(The world’s biggest bell!),
* Picnickers Watching Civil War Battles,
* Missile Mail! Courtesy of the U.S. Postal Service, and
 …much, much, more!

It’s a brain-building, fun-filled journey through history. Just hold your nose, dive in, and say, “iFlush! Do you?”