The Sabbat World have been lost to the Imperium for many long centuries. Now, a crusade fights to reclaim them. In its midst are Colonel-Commissar Ibram Gaunt and his "Ghosts", the brave men of the Tanith First-and-Only. As they survive battle after battle, Gaunt and his men uncover an insidious plot to unseat the crusade's warmaster, a move that threatens to destabilise the war effort and undo all the good work and sacrifice of millions of soldiers. With no one to trust and nowhere to turn, Gaunt must find a way to expose the conspiracy and save his men from a needless death.
Humanity's front-line defenders, the Imperial Guard, are aware of the risks to their bodies in defending the species, but they did not count on the damage to their souls. Reprint.
On the war-torn planet of Verghast, Commissar Ibram Gaunt and his men find themselves caught up in an ancient and bloody civil war. When betrayal and treachery bring the walls of a besieged hive city crashing down, bitter rivalry and corruption surface, bringing the Tanith Ghosts to the brink of destruction. Gaunt must find new allies and recruit more Ghosts if he is to save Vervunhive from the dark legions of Chaos and pull the Tanith back from the brink.
In disgrace after a catastrophic war, Colonel-Commissar Ibram Gaunt and the Tanith First are sent to retrieve precious artefacts from a world lost to Chaos. With enemy all around them and time against them, Gaunt's Ghosts and their allies must prevent the holy relics of Saint Sabbat from falling into their foes' hands - and as mysterious events begin to occur, Gaunt begins to suspect that the Saint herself might be aiding them from beyond the grave.
Caught up in the eternal wars of the 41st millennium, Commissar Gaunt and the Tanith First-and-Only are forced to abandon their home world to the Dark Powers of Chaos. Commissar Gaunt and Tanith 'Ghosts' now must fight at the forefront of the Sabbat campaign where one more victory could win them a new planet to call home. Meanwhile, a vicious land war rages on the Imperial world of Aexe Cardinal -- and now the Tanith First prepares to volunteer for a mission so dangerous, no one else dares to attempt it. . .
With the future of the Sabbat Worlds campaign balanced on a knife edge, new hope arises in the form of Saint Sabbat herself, reincarnated to lead the Imperium to victory against the dark forces of Chaos. The living saint calls for Colonel-Commissar Gaunt and the Tanith First to be her guardians. Doubting that she is who she claims, Gaunt must discover the truth while fending off enemy troops and lethal assassins. But treachery within the Ghosts will not only threaten the mission, but will rip the Tanith asunder.
As the fateof the Sabbat Worlds campaign balances on a knife-edge, the success of the Imperial crusade rests with one high-ranking officer, captured by the dark forces of Chaos. Colonel-Commisar Ibram Gaunt leads a hand-picked strike team deep behind enemy lines to track down an imperial offier who holds strategic knowledge of Warmaster Macaroth's entire battleplan. Their mission is simple: stop him from revealing his secrets to the enemy - whatever the cost. With their lives forfeit, Gaunt and his team are the key to a mission that will bring either death or glory!
The action never stops for Commissar Gaunt and the Tanith First-and- Only, as Gaunt and his Ghosts must take to the air in an all-out attack on the towering cities of Phantine.
As the forces of evil gather around the ancient mountain fortress of Middenheim, City of the White Wolf, only the Templar Knights of Ulric, led by Wolf Company Commander Ganz, stand between the city and ultimate annihilation. Original.