Grimgar of Fantasy and Ash (Light Novel)
20 primary works
Book 1
Book 2
Book 3
Book 4
Book 5
Book 6
Book 7
Book 8
Book 9
Book 10
Book 11
Book 12
Book 13
Saying goodbye to Yume, Haruhiro and the remainder of the party travel onward to the free city of Vele. On the way, a standard job escorting a trading caravan turns into something none of them could have foreseen when they run into something from legend: the mysterious, traveling campsite of a famed sorcerer. But the real shock comes when they enter the camp--and find themselves teleported to yet another new world, one that's definitely not the one they wanted to find!
Book 14
Book 14.5
Book 16
Book 17
The Arabakia Kingdom Expeditionary Force took back Alterna by the skin of its teeth, but Haruhiro is ground down by the weight of everything he's lost. When one of Haruhiro's party is taken hostage, they are forced onto a dangerous mission—to somehow forge an alliance with goblins! As the team struggles against insurmountable odds, an old ally appears...!
Book 18
With the Frontier Army newly independent and an alliance with the goblin king achieved, Haruhiro and his team are sent on a vital infiltration mission to disrupt the enemy from within and take Mount Grief. But despite working alongside members of Shinohara’s Orion, Team Renji, and the Tokkis, their goals prove to be further out of reach than they ever imagined. Forget the mission—can the team even survive?
Book 19
Book 20
Haruhiro awakens to darkness and amnesia, among a group of strangers who can only remember their own names…and nothing else. When they make it into the light, they discover Grimgar – a fantasy world that’s like something out of an RPG game.
Without apparent skills or knowledge of their surroundings, Haruhiro and his newfound friends band together to form an adventuring party. Only by cooperating, using their wits, and learning new skills can they hope to survive in this dangerous land of monsters and magic.