Flinx Transcendent

by Alan Dean Foster

Published 19 May 2009
After thirty-five years, the final adventure of Pip & Flinx
 
Flinx is the only one with any chance of stopping the evil colossus barreling in to destroy the Humanx Commonwealth (and everything else in the Milky Way). His efforts take him to the land of his mortal enemies, the bloodthirsty AAnn, where chances are excellent that Flinx may be executed. And he must also seek out an ancient sentient weapons platform wandering around the galaxy and then communicate with it, a powwow that could very well fry his brain. Then there are the oblivion-craving assassins determined to stop Flinx before he can prevent total annihilation. With a future that rosy, it’s no surprise that Flinx is flirting with disaster. Still, he’s no quitter. Now he’s going to need every ounce of his know-how, because he’s venturing to places where no one’s ever been, to do what no one’s ever done, and where his deadliest enemy is so close it’s invisible.

Praise for Flinx Transcendent

“One last grand adventure.”Publishers Weekly

“A rousing goodbye [for] one of the most popular duos in science fiction.”—Charleston Post and Courier

“The grand finale gathers pace and brings in numerous other plot elements to build an enjoyable and exciting conclusion. Fans of the series will certainly be satisfied.”—SFcrowsnest

Trouble Magnet

by Alan Dean Foster

Published 1 January 2006
From science fiction icon Alan Dean Foster comes a blazing Pip & Flinx adventure for fans of the green-eyed redhead with awesome mental powers and his miniature flying dragon. In this dazzling novel, Flinx confirms his status as the galaxy’s greatest magnet for big trouble.

Wandering out there in some remote region of the galaxy is a gargantuan sentient Tar-Aiym weapons’ system. All Flinx has to do—while his pals look after his injured love Clarity Held—is find the hefty object and persuade it to knock out the monstrous evil that is hurtling through space to waste the entire Commonwealth.

A no-brainer, really, especially for Flinx, who is never without his loyal entourage of official snoops, crazed zealots, assorted goons, and the occasional assassin. Indeed, the boy wonder and his mini-drag, Pip, are eager to commence their heroic task . . . just as soon as Flinx visits Visaria—a dangerously depraved planet—to convince himself that humans are indeed worth saving.

The chances of stumbling across high moral values and utopian ideals don’t look promising–what with Flinx playing a lawless Pied Piper to a gang of lying, thieving juvenile delinquents. But prospects really go south when Flinx runs afoul of the corrupt planet’s ruthless crime king.

Still, life is full of surprises, and Flinx is about to get smacked by a passel of them—by turns devastating, heartening, and positively jaw-dropping. For although Flinx came to Visaria to plumb the enigma of humankind, there’s another mystery waiting here, a shocking clue about his own shadowy past.

Sliding Scales

by Alan Dean Foster

Published 26 October 2004
From bestselling author Alan Dean Foster comes a fantastic Pip and Flinx adventure starring a certain twenty-four-year-old redhead with emerald eyes and uncanny abilities and his devoted mini-dragon protector. Time and again, the daring pair have braved countless dangers to emerge victorious. But now Flinx attempts something that may be impossible for the heretofore undefeated hero. His mission: to take a vacation.

Never have the cares of the universe lain so heavily on Flinx’s shoulders, nor the forces arrayed against him seemed so invincible. Pursued by a newly revealed sect of doomsday fanatics, hunted by factions inside and outside the Commonwealth for transgressions real and imagined, expected to single-handedly avert a looming galactic crisis (or bear responsibility for the consequences), Flinx can be forgiven for feeling a slight touch of melancholy.

There’s only one solution for what ails Flinx, according to his ship’s AI. But taking time off is tricky business. With an increasing number of enemies chasing him with ever-greater enthusiasm, Flinx must find a getaway shrouded in obscurity. Jast, a planet smack in the middle of nowhere, is the perfect locale.

Yet even in a place where hardly anyone’s ever seen a human, Flinx and trouble can’t stay separated for long. Unfortunately, Flinx hasn’t a clue that his vacation paradise is in reality a danger zone of the highest magnitude. And by the time he learns the truth, it may be too late.