The World Wide Web has changed the way we communicate and socialise with our friends. Super Social Media and Awesome Online Safety investigates how social media sites work and how to stay safe in the online world. Want to type a tweet or write a blog? Upload your photos and videos? Share your news on a social media site? Find out how here!

Uncover the code behind the social media networks that connect people around the world. Learn how the networks are built and think about how to participate in them safely and responsibly.

'Try at home' examples encourage you to get practical with computing and are NOT linked to specific software or operating systems.

Real-world anecdotes from the world of information technology will inspire a new generation of digital technology scientists.

This series will provide support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS, and is ideal for young readers studying KS2 Computing in school.

Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Computing and Coding in the Real World; Great Games and Amazing Animation; The Science of Computers; Web Page Design


The World Wide Web is the world's biggest source of knowledge and entertainment, but how does all that information get there? Webpage Design looks at how people plan, design and code all types of webpages, from social media to shopping sites. Investigate all the options available and see how website designers choose fonts, colours and images, then code it all to create the coolest webpages. Learn the code, pick your pictures and have a go at creating your very own webpage!

'Try at home' examples encourage you to get practical with computing and are NOT linked to specific software or operating systems.

Real-world anecdotes from the world of information technology will inspire a new generation of digital technology scientists.

This series provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.

Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Computing and Coding in the Real World; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers


Great Games and Amazing Animation encourages readers to imagine and design their own computer games, including mazes, Pong and Space Invaders!

It will take them through all of the creative steps involved, from initial idea to designing characters and learning the types of code that are used to bring these games to life.

Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for animators and games developers today.

Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.

Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Computing and Coding in the Real World; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design


Computing and Coding in the Real World looks at applied coding and the computation hidden in the world that surrounds us.

Readers will learn how things work, from scanners at supermarket checkouts to 3D printers.

Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for coders today.

Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.

Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design


Discover how computers work and learn about computer coding languages. The bright and engaging book guides readers through clear explanations of binary code, simple algorithms and computer language. With real-life examples, readers learn about the development of coding using simple decision-making processes. Looks at programming languages that readers can use themselves, including Scratch and LOGO.

'Stretch Yourself' features give practical activities to help readers explore and test key principles. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. 'True Story' features give real-world anecdotes from the world of information technology. 'Computer Hero' features look at the forerunners of digital technology that have paved the way for scientists today.

A practical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum subject into four titles covering key topics: computer science, algorithms & coding, applications & programs, and computer networks.

Other titles in the series: The Science of Computers, Amazing Applications & Perfect Programs, and Computer Networks.


Learn about operating systems, computer programs, sorting and storing files, databases, and the programs that allow users to have fun with words, pictures and sounds. The computers that are used in schools, homes and businesses around the world rely on computer programs. Discover the amazing variety of these programs today and how they can be used from everything from the most complicated finances to simple word processing. Exercises teach key skills such as word processing, creating documents and using databases.

'Stretch Yourself' features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. 'True Story' features give real-world anecdotes from the world of information technology. 'Computer Hero' features look at the forerunners of digital technology that have paved the way for scientists today.

This title explores the world of information technology from the inside out, breaks down this new curriculum subject computing into four titles covering key topics: computer science, algorithms & coding, applications & programs, and computer networks.

Other titles in the Get Ahead in Computing series:
Awesome Algorithms & Creative Coding
Amazing Applications & Perfect Programs
Computer Networks


Computer Networks looks at how computer technology has changed the way we work, communicate, learn and have fun. Explore the World Wide Web, search engines, email, social media - all of which have become part of our everyday lives. The bright and engaging design guides readers with clear explanations of websites and webpages, search engines and email systems. Online security is key in digital learning and advice is included on staying safe online.

Stretch Yourself features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. True Story features give real-world anecdotes from the world of information technology. Computer Hero features look at the forerunners of digital technology that have paved the way for scientists today.

Other titles in the Get Ahead in Computing series: Awesome Algorithms & Creative Coding, Amazing Applications & Perfect Programs, and Computer Networks.


Find out how information technology and digital devices have developed from early machines the size of basketball courts, to the tiny silicon chips being produced today. The Science of Computers takes an overall look at information technology, exploring how computers operate and the amazing devices that are used in homes, schools and businesses today. This practical learning guide lays the groundwork for further exploration of computational thinking.

'Stretch Yourself' features give practical activities to help readers explore and test key principles. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. 'True Story' features give real-world anecdotes from the world of information technology. 'Computer Hero' features look at the forerunners of digital technology that have paved the way for scientists today.

A practical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum subject into four titles covering key topics: computer science, algorithms & coding, applications & programs, and computer networks.

Other titles in the Get Ahead in Computing series:
Awesome Algorithms & Creative Coding
Amazing Applications & Perfect Programs
Computer Networks