Artemis Awakening
2 primary works
Book 1
Living on a war-decimated world where humanity has lost the advanced technology of earlier times, young archaeologist Griffin Dane follows leads to a centuries-old pleasure planet where he encounters a huntress and her psychically linked animal companion.
"The distant world Artemis is a pleasure planet created out of bare rock by a technologically advanced human empire that provided its richest citizens with a veritable Eden to play in. All tech was concealed and the animals (and the humans brought to live there) were bioengineered to help the guests enjoy their stay. But the Empire was shattered in a horrific war; centuries later humanity has lost much of their advanced technology, and Artemis is a fable told to children. Until young archeologist Griffin Dane finds intriguing hints that send him on a quest to find the lost world. Stranded on Artemis after crashing his ship, he encounters the Huntress Adara and her psych-linked companion, the puma Sand Shadow. Their journey with her will lead Dane to discover the planet's secrets...and perhaps provide a key to give unimagined power back to mankind" --
"The distant world Artemis is a pleasure planet created out of bare rock by a technologically advanced human empire that provided its richest citizens with a veritable Eden to play in. All tech was concealed and the animals (and the humans brought to live there) were bioengineered to help the guests enjoy their stay. But the Empire was shattered in a horrific war; centuries later humanity has lost much of their advanced technology, and Artemis is a fable told to children. Until young archeologist Griffin Dane finds intriguing hints that send him on a quest to find the lost world. Stranded on Artemis after crashing his ship, he encounters the Huntress Adara and her psych-linked companion, the puma Sand Shadow. Their journey with her will lead Dane to discover the planet's secrets...and perhaps provide a key to give unimagined power back to mankind" --
Book 2
"In Artemis Invaded, Jane Lindskold returns to the world of Artemis, a pleasure planet that was lost for millennia, a place that holds secrets that could give mankind back unimaginable powers. Stranded archaeologist Griffin is determined to make his way back to his home world with news of the Artemis discovery. He and his gene-modified native companion, the huntress Adara, and her psyche-linked puma Sand Shadow, set out to find another repository of the ancient technology in the hope that somehow Griffin will be able to contact his orbiting ship. In the midst of this, Adara wrestles with her complex feelings for Griffin-and with the consequences of her and Sand Shadow's new bond with the planet Artemis. Focused on his own goals, Griffin is unaware that his arrival on Artemis has created unexpected consequences for those he is coming to hold dear. Unwittingly, he has left a trail-and Artemis is about to be invaded"--