Book 1

Two years have passed since Team Plasma was defeated and Trainer Black was sucked into the Light Stone along with Legendary Pokémon Reshiram… Now Team Plasma is back to their wicked ways, controlling other people’s Pokémon and even wild Pokémon with technology. Luckily, a new hero, a young inspector for the International Police, and Officer Looker are on their trail…  Colress, the new leader of Team Plasma, is attacking the Unova Region. His machines control Pokémon, wielding their powers for evil instead of good. Fortunately, a way to jam the signals is stored on a memory card. But who has the card? A girl at the Pokémon Trainers’ School. Maybe that’s why our hero is such a flirt; he’s just doing his job gathering intel. But he’d better stop playing the field and find that card fast before someone beats him to it!

Book 2

Two years have passed since Team Plasma was defeated and Trainer Black was sucked into the Light Stone along with Legendary Pokémon Reshiram… Now Team Plasma is back to their wicked ways, controlling other people’s Pokémon and even wild Pokémon with technology. Luckily, a new hero, a young inspector for the International Police, and Officer Looker are on their trail… 

Book 3

Awesome Pokémon adventures inspired by the best-selling Pokémon Black 2 & White 2 video games!

Two years have passed since Team Plasma was defeated and Trainer Black was sucked into the Light Stone along with Legendary Pokémon Reshiram… Now Team Plasma is back to its wicked ways, controlling other people’s Pokémon and even wild Pokémon with technology. Luckily, a new young hero and Looker of the International Police are on their trail…

Castelia City has been frozen over by Kyurem and is now locked in ice. White is still searching for the whereabouts of Black, who has been missing since the battle against Ghetsis. And Fennel has come up with a theory that the Light Stone is actually connected to the Pokémon Dream World. Will Black, White, Blake and Whitley be able to team up in time to stop Ghetsis, Colress and Kyurem at the Giant Chasm?

Awesome Pokémon adventures inspired by the best-selling Pokémon Black 2 & White 2 video games!

Two years have passed since Team Plasma was defeated and Trainer Black was sucked into the Light Stone along with Legendary Pokémon Reshiram… Now Team Plasma is back to its wicked ways, controlling other people’s Pokémon and even wild Pokémon with technology. Luckily, a new young hero and Looker of the International Police are on their trail…

It’s the exciting final volume of the Black 2 & White 2 arc! Blake catches up to Colress, the current leader of Team Plasma, while Whitley, accompanied by the reformed Team Plasma member N, corners Ghetsis, whose plan is to self-destruct, destroying everything around him. Both Trainers must defeat their enemies and save the world, but it won’t be easy.

Can the four Pokédex holders—Blake, Whitley, Black and White—handle the greatest crisis ever to hit the Unova region?!