Persona 5
10 primary works • 13 total works
Book 1
After being arrested and having to transfer to a new high school in Tokyo, Akira Kurusu is given the goal of rehabilitation and awakened to a new power—the power of one’s true self, a Persona. Using his Persona and the mysterious navigation app Mementos, Akira and his friends take on the role of phantom thieves, saving people from the twisted desires of those around them.
Akira Kurusu thought he was doing the right thing when he rescued a woman who was being attacked. Expelled from his school and sent away from home, he is reenrolled in Shujin Academy on probation. Trouble finds him again on his first day when he comes across delinquent Ryuji Sakamoto and the two somehow stumble into a castle in an alternate reality. Caught by the castle’s king, the schoolteacher Kamoshida, Akira discovers his will to rebel and awakens the power of his Persona!
Book 2
After being arrested and having to transfer to a new high school in Tokyo, Akira Kurusu is given the goal of rehabilitation and awakened to a new power—the power of one’s true self, a Persona. Using his Persona and the mysterious navigation app Mementos, Akira and his friends take on the role of phantom thieves, saving people from the twisted desires of those around them.
Volleyball coach Suguru Kamoshida's evil acts drive one of Akira's classmates to attempt suicide, so Akira and Ryuji resolve to bring him to justice! But to do that, they must infiltrate his palace and steal the treasure within to change his heart! With their Personas—avatars of their will to rebel—as their weapons, Akira and his friends make their way through Kamoshida's palace. But before they can make off with the treasure, Shadow Kamoshida finds them! Do Akira and the others stand any chance against Shadow Kamoshida's true might?!
Book 3
After being arrested and having to transfer to a new high school in Tokyo, Akira Kurusu is given the goal of rehabilitation and awakened to a new power—the power of one’s true self, a Persona. Using his Persona and the mysterious navigation app Mementos, Akira and his friends take on the role of phantom thieves, saving people from the twisted desires of those around them.
After successfully changing Kamoshida's heart, Akira and his friends decide to continue operating as the Phantom Thieves. Not long after, they meet famous Japanese artist Ichiryusai Madarame and his student Yusuke Kitagawa. The Phantom Thieves hear rumors that Madarame might be up to some shady stuff. Ann accepts Yusuke's request to model for him in the hopes that she can get some information out of him, but Yusuke refuses to hear it! Will the Phantom Thieves be able to expose Madarame's crimes? And what is the startling truth about Yusuke's past?
Book 4
After being arrested and having to transfer to a new high school in Tokyo, Akira Kurusu is given the goal of rehabilitation and awakened to a new power—the power of one’s true self, a Persona. Using his Persona and the mysterious navigation app Mementos, Akira and his friends take on the role of Phantom Thieves, saving people from the twisted desires of those around them.
Akira and the gang think they’ve stolen Madarame’s treasure, but before they can escape the palace, its master—Shadow Madarame himself— catches up to them and reveals the true story behind Yusuke’s mother’s death! Back in the real world, sinister agents have begun to investigate the strange events surrounding the Phantom Thieves. Will Akira and the gang be able to stay one step ahead of them?!
Book 5
After being arrested and having to transfer to a new high school in Tokyo, Akira Kurusu is given the goal of rehabilitation and awakened to a new power—the power of one’s true self, a Persona. Using his Persona and the mysterious navigation app Mementos, Akira and his friends take on the role of Phantom Thieves, saving people from the twisted desires of those around them.
First, the Phantom Thieves reformed twisted schoolteacher Suguru Kamoshida. Next, they succeeded in changing the heart of their second target, the master artist Ichiryusai Madarame. But back in the real world, Shujin Academy student council president Makoto Nijima is starting to suspect that Akira and his friends may be more than just average students. Meanwhile, a criminal organization operating in Shibuya has started to target high school students in a new, devious scam. Will the Phantom Thieves be able to prove they’re the good guys while keeping their identities a secret?!
Book 6
After being arrested and having to transfer to a new high school in Tokyo, Akira Kurusu is given the goal of rehabilitation and awakened to a new power—the power of one’s true self, a Persona. Using his Persona and the mysterious navigation app Mementos, Akira and his friends take on the role of phantom thieves, saving people from the twisted desires of those around them.
The Phantom Thieves’ next target is Junya Kaneshiro, a mafia boss scamming high school students in Shibuya. Akira and his friends manage to fight their way through the tough security forces of Kaneshiro’s palace, but the gangster still has some dirty tricks up his sleeve! Will the Phantom Thieves be able to help Makoto get out of Kaneshiro’s clutches? Or will she end up in debt to him forever?!
Book 10
After being arrested and having to transfer to a new high school in Tokyo, Akira Kurusu is given the goal of rehabilitation and awakened to a new power—the power of one’s true self, a Persona. Using his Persona and the mysterious navigation app Mementos, Akira and his friends take on the role of Phantom Thieves, saving people from the twisted desires of those around them.
The fun of a school trip fades when Akira and the others come home to the principal’s mysterious death and a sudden Phantom Thief popularity boom. Suddenly, Ryuji and Morgana have a big argument and Morgana leaves in a rage. The crew chases Morgana to a new palace where they find him along with a stranger calling herself the Beauty Thief. What’s her connection to the palace ruler?
Book 11
After being arrested and having to transfer to a new high school in Tokyo, Akira Kurusu is given the goal of rehabilitation and awakened to a new power—the power of one’s true self, a Persona. Using his Persona and the mysterious navigation app Mementos, Akira and his friends take on the role of Phantom Thieves, saving people from the twisted desires of those around them.
Akira and his friends dive into the palace of Kunikazu Okumura, who is Haru’s father and the CEO of the Okumura Foods megacorp. Haru joins the Phantom Thieves, and the battle reaches its climax! Will Haru’s father be able to escape the chains of greed that bind him? Meanwhile, at school, Akira notices something odd about his classmate Kasumi Yoshizawa. Following her leads him to a mysterious palace…
Book 12
After being arrested and having to transfer to a new high school in Tokyo, Akira Kurusu is given the goal of rehabilitation and awakened to a new power—the power of one’s true self, a Persona. Using his Persona and the mysterious navigation app Mementos, Akira and his friends take on the role of Phantom Thieves, saving people from the twisted desires of those around them.
Praised as heroes of the people, the Phantom Thieves are at the peak of their popularity—that is, until the untimely, gruesome mental shutdown and death of Haru’s father, the CEO of Okumura Foods, during a live TV press conference. Popular sentiment quickly turns against the Phantom Thieves, decrying them as criminals and murderers. To play the role of model students, the group takes on running Shujin Academy’s culture festival, where they hope to invite detective Goro Akechi to their school and glean information from him. But this leads to a new, unexpected Phantom Thief joining the crew…
Book 13
After being arrested and having to transfer to a new high school in Tokyo, Akira Kurusu is given the goal of rehabilitation and awakened to a new power—the power of one’s true self, a Persona. Using his Persona and the mysterious navigation app Mementos, Akira and his friends take on the role of Phantom Thieves, saving people from the twisted desires of those around them.
The Phantom Thieves’ next target is none other than the prosecutor investigating their case and Makoto’s big sister Sae Njima! In order to clear their names, they have no choice but to accept Akechi’s help in changing Sae’s heart. But they face one of their trickiest palaces yet—a casino built around cheating!
After being arrested and having to transfer to a new high school in Tokyo, Akira Kurusu is given the goal of rehabilitation and awakened to a new power—the power of one’s true self, a Persona. Using his Persona and the mysterious navigation app Mementos, Akira and his friends take on the role of Phantom Thieves, saving people from the twisted desires of those around them.
The Phantom Thieves are celebrating successfully reforming mob boss Kaneshiro when they’re suddenly called out by the international hacker group Medjed! Caught off guard, Akira is further confused when he receives a mysterious message from a person claiming to have knowledge of Medjed, who offers the Phantom Thieves a special deal to help them out with their predicament…
After being arrested and having to transfer to a new high school in Tokyo, Akira Kurusu is given the goal of rehabilitation and awakened to a new power—the power of one’s true self, a Persona. Using his Persona and the mysterious navigation app Mementos, Akira and his friends take on the role of Phantom Thieves, saving people from the twisted desires of those around them.
The worldwide cyberterrorism organization Medjed has targeted the Phantom Thieves, threatening to shut down all of Japan if they don’t reveal themselves! But Akira receives a message from the mysterious Alibaba, who has a special offer for the Phantom Thieves—steal a certain person’s heart, and they will take care of Medjed. But that person is none other than Sojiro Sakura’s adopted daughter, Futaba Sakura! With this wrench in their plans, will the Phantom Thieves be able to deliver in time?
After being arrested and having to transfer to a new high school in Tokyo, Akira Kurusu is given the goal of rehabilitation and awakened to a new power—the power of one’s true self, a Persona. Using his Persona and the mysterious navigation app Mementos, Akira and his friends take on the role of Phantom Thieves, saving people from the twisted desires of those around them.
The battle for the treasure in Futaba’s palace is on! Things take a strange turn as Futaba appears in her own palace— something that shouldn’t even be possible! The truth behind her mother’s death is unraveled as the shackles guarding her memories loosen and the distortions weaken. But that truth only leads to even more mysteries…