Book 2

Knights Club

by Shuky

Published 4 September 2018
This middle grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again!

Magic, adventure, and triumphant battles await you in this graphic novel that plays just like a role-playing game. Choose to play as one of three brothers eager to join the Royal Order of Knights, and keep track of your hit points, abilities, and inventory on a handy adventure tracker sheet—then set off on your quest! The road to knighthood is a long one: you will journey through snowy mountains, haunted lakes, and dark forests in search of the bracelets of bravery, facing down trolls, wizards, and fellow warriors along the way. You will solve riddles, discover hidden compartments, learn combat techniques, and gather magical objects. With the analog fun of a tabletop game and the classic elements of a fantasy video game, you'll pick your own paths and forge your own knighthood in this irresistible comic book.

HERE’S HOW TO PLAY:
• Select your character and begin your quest.
• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.
• Solve puzzles and collect bravery bracelets in your quest for success. 
• If you fail your mission, just start again from the beginning! You can play the book again and again, making different choices every time. 

Remember, this is no ordinary comic book—what happens next is up to you!

Book 4

Knights Club: The Message of Destiny

by Shuky and Waltch

Published 22 October 2019
In the School of Knighthood, Captain Karinka trains her students to make them worthy of the elite royal guard, and you do pretty well! So the king entrusts you to carry a message of utmost importance to the leader of the neighboring country. But traps and enemies await! Forge your weapons, win points, be victorious in battle, and advance through the levels to become strong enough to see your mission to a successful end.

Book 6

Knights Club: The Buried City

by Shuky

Published 14 January 2020
This middle-grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again! 
 
After years of dedicated training and adventure, you are finally a full-fledged knight! You are sent on your first official mission by Elliot, a famous merchant. Impressed by your strength and skill, Elliot entrusts you with the search for a list of precious objects, all hidden on a distant island. Can you find all the objects and bring them back? Can you even return alive from this treacherous and mysterious island? Your success depends on your choices alone, because the hero is you!

HERE’S HOW TO PLAY:
• To begin your quest, select your character.
• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.
• Solve puzzles, collect supplies, and defeat enemies in your quest for success.
• If your mission fails, just start again at the beginning! You can play the book over and over again, making different choices every time.

Remember, this is no ordinary comic book—what happens next is up to you!