Book 3

MÄR, Vol. 3

by Nobuyuki Anzai

Published 1 October 2007
From Nobuyuki Anzai, creator of Flame of Recca, comes the tale of Ginta, a junior high loser who enters the vivid world of his dreams where, at last, he is a hero!

With Princess Snow safe at last, Ginta, Jack, and Edward rest their feet and prepare for their next quest. During their much--deserved feast, Edward tells Ginta the story of a former Cross Guard leader--a man that actually defeated Phantom--but who has long since passed from this world. If Ginta and Jack hope to follow in this ancient hero's footsteps, they must become one with their weapons, and there's only one way to do that--to enter the Gate of Training. But once their party is inside, will Edward be able to protect the Gate's entrance if the Chess Pieces seize upon this opportunity and attack?

Book 7

MÄR, Vol. 7

by Nobuyuki Anzai

Published 4 February 2008
From Nobuyuki Anzai, creator of Flame of Recca, comes the tale of Ginta, a junior high loser who enters the vivid world of his dreams where, at last, he is a hero!

The battle to save MÄR Heaven heats up as the terrifying Phantom and 12 other Knights descend on Reginlief castle to declare death to the world! But these scare tactics don't work on Ginta. He's more determined than ever to beat the Chess Pieces and save his friends, starting with Ed. Using Babbo version three, the Guardian Alice, Ginta manages to lift the curse and separate man from dog! But the victory is unfortunately short lived as, on the eve of the next War Game, most of Team Mär is sucked into the alternate dimension of the Training Gate! There they face their most powerful enemy yet--themselves!

Book 11

MÄR, Vol. 11

by Nobuyuki Anzai

Published 2 June 2008
From Nobuyuki Anzai, creator of Flame of Recca, comes the tale of Ginta, a junior high loser who enters the vivid world of his dreams where, at last, he is a hero!

The epic saga of the War Games continues! In the final match of the fifth battle, Nanashi for Team Mär is up against Galian of the Chess Pieces. There's quite a history between these two--Nanashi is the current leader of Luberia, and Galian just happens to be its former chief. Watch the sparks fly when these two lightning-wielders clash!

Book 12

MÄR, Vol. 12

by Nobuyuki Anzai

Published 2 June 2008
From Nobuyuki Anzai, creator of Flame of Recca, comes the tale of Ginta, a junior high loser who enters the vivid world of his dreams where, at last, he is a hero!

Could it actually be the beginning of the end?! Princess Snow of Team Mär is captured by the Chess Pieces and taken to the ruthless Queen Diana. Despite being down a member, Team Mär must remain undaunted as they go into the final battle of the War Games. Will they be able to persevere against the Chess Pieces? And what fate awaits Snow in the hands of her evil stepmother Diana?!

Book 14

MÄR, Vol. 14

by Nobuyuki Anzai

Published 4 August 2008
From Nobuyuki Anzai, creator of Flame of Recca, comes the tale of Ginta, a junior high loser who enters the vivid world of his dreams where, at last, he is a hero!

The fate of Mär Heaven is on the line in the final showdown of the War Games! Ginta, the leader of Team Mär, must face the most powerful Zodiac Chess Piece of all, the villainous Phantom! Will justice prevail or will the tyranny of the Chess Pieces once again loom over the good people of Mär Heaven?!

Book 15

MÄR, Vol. 15

by Nobuyuki Anzai

Published 6 October 2008
Ginta and Team Mär have one final mission - to save Snow from the clutches of evil Queen Diana. The stakes get even higher when Diana announces her ultimate goal - the domination of Ginta's world after she takes over Mär Heaven. And Ginta is devastated when the identity of the Chess King is revealed - an opponent Ginta never imagined he would have to fight!

The climactic conclusion to the MÄR series!! Don't miss it!

MAR, Vol. 9

by Nobuyuki Anzai

Published 7 April 2008
Ginta and the other members of Team Mär visit the magical land of Kardia, the homeland of their team-mate Dorothy. There, they learn about Dorothy's past and how her family history is tragically interlinked with that of Mär Heaven. But Ginta is completely taken aback when he discovers the dreadful task that poor Dorothy has been sworn to fulfil!

MAR, Vol. 8

by Nobuyuki Anzai

Published 4 February 2008
From Nobuyuki Anzai, creator of Flame of Recca, comes the tale of Ginta, a junior high loser who enters the vivid world of his dreams where, at last, he is a hero!

The War Games rage on! Ginta and Team Mär have managed to remain victorious throughout the third round, but now they face the Phantom and his Zodiac team of powerful knight-class chess pieces. The maniacally brutal Rapunzel is the next Zodiac to stand before the team, and Dorothy must be the one to take her on. Will Rapunzel's vicious nature be too much for Dorothy to handle?

MAR, Vol. 6

by Nobuyuki Anzai

Published 3 December 2007
The epic clash of the War Game continues as Ginta and his Mär teammates face off with the deadly Chess Pieces to save Mär Heaven! During a break between battles, Ginta overhears the men discussing their leader, who died in the previous war against the Chess Pieces. This "Boss" sounds eerily familiar, and Ginta soon realizes that they're talking about his dad! But with the next fight against the Chess Piece Kannochi coming up, Ginta can't afford to get distracted. Can Ginta pull off a win, or will a dark curse make him follow his father's footsteps…into death?

MAR, Vol. 1

by Nobuyuki Anzai

Published 1 October 2007
Ginta Toramizu is a 14-year-old kid who doesn't have a lot going for him: he's near-sighted, doesn't do well in school, sucks at sports, and to top it off - he's short! But Ginta is a dreamer and has had the same dream 102 times, always in the same fantasy world, where he is a hero blessed with all the abilities he lacks in real life.

Then one day a supernatural figure appears at Ginta's school and summons him to a mysterious and exciting new world! In this strange universe filled with magic and wonder, he is strong, tough, agile - and he can see without his glasses! Thus, Ginta begins a mystical quest in search of the magical items known as 'ÄRMS,' one of which may have the power to send him home. Joining him on this epic journey are his companion Jack and the valuable living, talking, mustachioed iron-ball weapon known as 'Babbo,' which everyone wants but, it seems, only Ginta can possess!