Tales of Fayt
1 primary work
Book 3
Azurmouth! In all the Old World there is no city so vast, so sprawling . . . or so dangerous.
Half-goblin boy Joseph Grubb has come to find the truth about his parents. His friend Tabitha has followed him across the ocean, hoping to protect him from the deadly white-coated butchers of the League of the Light. Meanwhile her guardian Captain Newton is determined to recover an ancient artifact stolen by the League's sinister Duke of Garran.
But in Azurmouth nothing is as it seems. Old enemies will rise. Long-buried secrets will be uncovered. And the League will awaken an ancient power, threatening the Old World with a terrifying new dawn.
Soon Joseph, Tabitha and Newton will have to face their deepest fears, and a final reckoning, at the Hero's Tomb.
Half-goblin boy Joseph Grubb has come to find the truth about his parents. His friend Tabitha has followed him across the ocean, hoping to protect him from the deadly white-coated butchers of the League of the Light. Meanwhile her guardian Captain Newton is determined to recover an ancient artifact stolen by the League's sinister Duke of Garran.
But in Azurmouth nothing is as it seems. Old enemies will rise. Long-buried secrets will be uncovered. And the League will awaken an ancient power, threatening the Old World with a terrifying new dawn.
Soon Joseph, Tabitha and Newton will have to face their deepest fears, and a final reckoning, at the Hero's Tomb.