Heroes of Might and Magic II

by Joe Grant Bell

Published 25 November 1996
Hero or villain? You decide. Much has changed in the world of "Might and Magic"--but one thing remains the same. You Must Win--or You Will Die. This book helps you win. You get: - Grand strategy--From overall plans to specific opening moves- Game options--Create the best hero, and maximize your combat efficiency- The world of Might and Magic--Crucial information on heroes old and new, troop types and monsters, treasure and artifacts- Spells--A complete list with spell-casting tips- Gameplay--New player capabilities, single-mission play, campaigns, and multiplayer modes, how scores are figured, and more! Covers the two new hero archetypes: Wizard and Neromancer!