Book 1

Dancer's Lament

by Ian C Esslemont

Published 25 February 2016

It was once a land ravaged by war, minor city states, baronies and principates fight for supremacy, and then the rival cities of Tali and Quon formed an alliance and so Quon Tali came into being. 

However that was generations ago, that dynasty has collapsed and the regional powers are now clawing at each others throats once more. But at the heart of Quon Tali lies the powerful city state of Li Heng which has for centuries enjoyed relative stability under the guidance of the powerful sorceress known as the "Protectress". She is not someone likely to tolerate the arrival of two particular young men into her domain: one is determined to prove he is the most skilled assassin of his age; the other is his quarry - a Dal Hon mage who is proving annoyingly difficult to kill. The sorceress and her cabal of five mage servants were enough to repel the Quon Tali Iron Legions, so how could two such trouble-makers upset her iron-fisted rule?

And now, under a new and ambitious king, the forces of Itko Kan are marching on Li Heng from the south. His own assassins, the Nightblades, have been sent ahead into the city, and rumours abound that he has inhuman, nightmarish forces at his command. So as shadows and mistrust swirl and monstrous beasts that people say appear from nowhere, run rampage through Li Heng's streets, it seems chaos is come - but in chaos, as a certain young Dal Hon mage would say, there is opportunity . . .


Book 2

Deadhouse Landing

by Ian C Esslemont

Published 14 November 2017

Returning readers to the turbulent early history of what would become the Malazan Empire, the second chapter in Ian C. Esslemont's thrilling new epic fantasy sequence . . . 

After the disappointments of Li Heng, Dancer and Kellanved wash up on a small insignificant island named Malaz. Immediately, of course, Kellanved plans to take it over. To do so they join forces with a small band of Napans who have fled a civil war on their own home island. The plan, however, soon goes awry as Kellanved develops a strange and dangerous fascination for a mysterious ancient structure found on the island.

The chaos in the region extends to the metaphysical planes also as a young priest of D'rek starts to question the rot at the heart of the worship of the god of decay. And back in Li Heng, Dassem, now the proclaimed Sword of Hood, finds himself being blamed for a plague which leads him to a crisis of faith—and searching for answers. 

During all this, war with the neighbouring island of Nap threatens, recruited allies wonder at Kellanved's sanity, and powerful entities take more of an interest in the little mage from Dal Hon. Dancer faces a hard choice: should he give up on his partnership? Especially when the fellow's obsession with shadows and ancient artefacts brings the both of them alarmingly close to death and destruction.

After all, who in his right mind would actually wish to enter an Elder mystery known to everyone as the 'Deadhouse'?


Book 3

Kellanved's Reach

by Ian C Esslemont

Published 21 February 2019

The incessant war between the bickering city states of Quon Tali rages. So engrossed are the warring lords and princes in their own petty feuds that few notice that an upstart mage from Dal Hon has gained control of the southern seas. But some powers are alarmed 

And in the meantime, as Purge and Tali indulge in what seems like a their never-ending game of war, a mercenary caught up in the fight between the two states suddenly refuses to play along and causes all sorts of chaos. Simultaneously, a pair of escapees from Castle Gris make their way across this ravaged landscape of flame and butchery. Their intention to seek out the legendary Crimson Guard. 

And then there's Kellanved who could not care less about any of this petty politicking or strategy or war. Something other and altogether more mysterious has caught his attention and he - together with a reluctant and decidedly sceptical Dancer - traverse continents and journey through the Realms in pursuit . . . But this ancient mystery that has so captivated Kellanved is neither esoteric nor ephemeral. No, it is of an altogether darker and more dangerous hue. It involves the Elder races themselves, and more specifically - certainly more alarmingly - the semi-mythic, and universally dreaded, Army of Dust and Bone. 

Surely no one in their right mind would be so foolish as to embark on a journey from which none have returned? Well, no one except Kellanved that is . . .

Returning to the turbulent early history of what would become the Malazan Empire, here is the third awesome chapter in Ian C. Esslemont's new epic fantasy sequence.


Book 4

Forge of the High Mage

by Ian C Esslemont

Published 6 April 2023

After decades of warfare, Malazan forces are now close to consolidating the Quon Talian mainland. Yet it is at this moment that Emperor Kellanved orders a new campaign far to the north: the invasion of Falar.

Since the main Malazan armies are otherwise engaged in Quon Tali, a collection of orphaned units and broken squads has been brought together under Fist Dujek - himself recovering from the loss of an arm - to fight this new campaign. A somewhat rag-tag army, joined by a similarly motley fleet under the command of the Emperor himself.
There are however those who harbour doubts regarding the stewardship of Kellanved and his cohort Dancer, and as the Malazan force heads north, it encounters an unlooked-for and most unwelcome threat - unspeakable and born of legend, it has woken and will destroy all who stand in its way. Most appalled by this is Tayschrenn, the untested High Mage of the Empire. He is all-too aware of the true nature of this ancient horror - and his own inadequacy in having to confront it. Yet confront it he must, alongside the most unlikely of allies . . .
And then the theocracy of Falar is itself far from defenceless - its priests are in possession of a weapon so terrifying it has not been unleashed for centuries. Named the Jhistal, it was rumoured to be a gift from the sea-god Mael. But two can play at that game, for the Emperor sails towards Falar aboard his flagship Twisted - a vessel that is itself thought to be not entirely of this world . . .
Here, then, in the tracts of the Ice Wastes and among the islands of Falar, the Empire of Malaz faces two seemingly insurmountable tests - each one potentially the origin of its destruction . . .

These are bloody, turbulent and treacherous times for all caught up in the forging of the Malazan Empire.