Book 1

Nights of Villjamur

by Mark Charan Newton

Published 5 June 2009

A dark epic, Nights of Villjamur is the first book in Mark Charan Newton's Legends of the Red Sun fantasy series.

An ice age strikes a chain of islands, and thousands come to seek sanctuary at the gates of Villjamur. It’s a city of ancient spires and bridges, a place where banshees wail and cultists use forgotten technology. And beyond the now besieged walls, the dead have been seen walking across the tundra.

When the Emperor commits suicide, his heir, Rika, is brought home to lead the Jamur Empire. But the corrupt Chancellor has his own designs on the throne. Meanwhile, a senior investigator in the city inquisition must solve the savage murder of a city politician, and a charming rogue manipulates his way into the imperial residence with a hidden agenda.

Then one crime leads to another and a plot is uncovered that could mean genocide for thousands of citizens. It seems that, in this land under a red sun, the long winter is bringing more than just snow . . .


Book 2

City of Ruin

by Mark Charan Newton

Published 4 June 2010

City of Ruin is the second book in Mark Charan Newton's Legends of the Red Sun fantasy series.

Villiren is a city of sin that's being torn apart from the inside. Hybrid creatures shamble through shadows and barely human gangs fight turf wars for control of the streets.

Amidst this chaos, Commander Brynd Lathraea, commander of the Night Guard, must plan the defence of Viliren against a race that has broken through from another realm and already slaughtered hundreds of thousands of the Empire’s people.

When a Night Guard soldier goes missing, Brynd needs help. Investigator Jeryd discovers this is not the only disappearance from the streets of Villiren. It seems that a serial killer of the most horrific kind is on the loose, taking hundreds of people from their own homes. A killer that cannot possibly be human. The entire population of Villiren must unite to face an impossible surge of violent and unnatural enemies or the city will fall. But how can you save a city that's already a ruin?


Corrupt politics and surprising superheroes, The Book of Transformations is the third book in Mark Charan Newton's Legends of the Red Sun fantasy series.

A new and corrupt Emperor seeks to rebuild the ancient structures of Villjamur. But when the stranger Shalev arrives, empowering a militant underground movement, crime and terror become the rule.

Emperor Urtica calls upon cultists to help construct a group to eliminate those involved with the uprising, and calm the populace. But there’s more to these Villjamur Knights than just phenomenal skills and abilities - each have a secret that, if exposed, could destroy everything they represent.

Investigator Fulcrom of the Villjamur Inquisition is given the unenviable task of managing the Knights’, but his own skills are tested when a mysterious priest, who has travelled from beyond the Empire’s edge, seeks his help. The priest’s existence threatens the church, and his quest promises to unweave the fabric of the world. Then in a distant corner of the Empire, the enigmatic cultist Dartun Súr steps back into this world, having witnessed horrors beyond his imagination. Broken, altered, he and the remnants of his cultist order are heading back to Villjamur. All eyes turn to the Sanctuary City, for Villjamur’s ancient legends are about to be shattered.


The Broken Isles

by Mark Charan Newton

Published 5 July 2012

Fleeing refugees and enigmatic heroes, The Broken Isles is the fourth book in Mark Charan Newton's Legends of the Red Sun fantasy series.

War spills into the Boreal Archipelago, as two rival cultures bring their eternal battle into this adjacent realm.

Fresh from a military victory, Commander Brynd Lathraea plans to rebuild the city of Villiren, where he is confronted with a dilemma. There are friendly forces who have no other choice but to live alongside his own people, and their numbers will be required to fight in the looming conflict. The commander turns politician as he seeks to build bridges and embrace mysterious new technologies to further his ambitions. However, many in Villiren are sceptical of aliens coming to their city, tensions run high, and even the dream of a peaceful future brings with it inevitable clashes of beliefs.

Meanwhile, Villjamur has been destroyed. A vast swathe of refugees from the legendary city are now on the run from an immense alien presence in the sky. Villages are being cleared and people are dying en masse. And Inquisitor Fulcrom finds himself at the helm of an operation to aid the refugee exodus to the coast, but it's a race against time before this threatened genocide is complete. Ancient civilisations line up on the field of battle. Exotic creatures and a possible god walk alongside citizens of the Empire. As the Legends of the Red Sun series draws to a close, there will be one final and immense conflict to decide the fate of multiple cultures forever.