Candy Shop War
2 primary works • 4 total works
Book 1
What if there were a place where you could get magical candy? Moon rocks that made you feel weightless. Jawbreakers that made you unbreakable. Or candy that gave animals temporary human intelligence and communication skills. (Imagine what your pet would say!) Four young friends, Nate, Summer, Trevor, and Pigeon, are befriended by Belinda White, the owner of a new candy shop on Main Street. However, the gray-haired, grandmotherly Mrs. White is not an ordinary candy maker. Her confections have magical side effects. Purposefully, she invites the kids on a special mission to retrieve a hidden talisman under Mt. Diablo Elementary School. However, Mrs. White is not the only magician in town in search of the ancient artifact rumored to be a fountain of youth. She is aware that Mr. Stott, the not-so-ordinary ice cream truck driver, has a few tricks of his own.
Book 2
Arcadeland is full of magical secrets as well as fun and games in the second book in the Candy Shop War series, from the #1 New York Times bestselling author of the Beyonders and Fablehaven series.
Nate and his friends already know Mrs. White, the owner of the Sweet Tooth Ice Cream & Candy Shoppe, where the treats are magical in addition to delicious. And now they’re introduced to Mrs. White’s brother, Mr. White, who owns a local amusement center called Arcadeland. At Arcadeland, kids can play games and earn thousands of tickets that are redeemable for one of four kinds of stamps: jets, tanks, subs, and racecars. Could it be true that these stamps allow kids to fly through the air? Or breathe underwater? Or run faster than a car?
But Mr. White is hiding a secret: when all four stamp clubs are filled, he will be able to retrieve perhaps the most powerful talisman ever. For Nate and his friends, it will take more than candy to fight and win this war!