Psammead
3 primary works
Book 1
Five children find a cantankerous sand fairy in a gravel pit. Every day "It" will grant them a wish - which leads to disastrous and hilarious results. In the introduction, Sandra Kemp examines Nesbit's life and her reading, showing how she was poised between the Victorian world and a new era in which children in literature were no longer mere projections of the adult viewpoint. She also examines how the narrative is structured around the acting out of literary fantasies, which always come back down to earth. Nesbit combines implausible events with the prosaic and familiar, and Kemp illuminates her exploration of the shifting relationship between imagination, literature and life.
Book 2
The Phoenix and the Carpet is a fantasy novel for children, written in 1904 by E. Nesbit. It is the second in a trilogy of novels that began with Five Children and It (1902), and follows the adventures of the same five protagonists - Cyril, Anthea, Robert, Jane and the Lamb. Their mother buys the children a new carpet to replace the one from the nursery that was destroyed in an accidental fire. The children find an egg in the carpet which hatches into a talking Phoenix. The Phoenix explains that the carpet is a magical one that will grant them three wishes per day. The five children go on many adventures which eventually wears out their magical carpet. The adventures of the children are continued and conclude in the third book of the trilogy, The Story of the Amulet (1906).
Book 3
At the end of Five Children and It the five children promised not to ask the Psammead for another wish as long as they lived, but expressed a half wish to see it again some time. They find 'it' again in a pet shop in Camden Town, and their magic adventures start over again. 'It' leads them to a magic amulet - half of it actually - which they use it to try and find the other half. It takes them back to ancient Egypt and Babylon. The Queen of Babylon visits them in London, bringing all her ancient customs with her - which is awkward. They visit the lost continent of Atlantis. They see Julius Caesar in the flesh, but none of these adventures run smoothly, and if they forget the 'word of power' or lose the amulet, what would happen to them?