Riftwar Saga
4 primary works • 7 total works
Book 1
Book 2
Once he was an orphan called Pug, apprenticed to a sorcerer of the enchanted land of Midkemia.. Then he was captured and enslaved by the Tsurani, a strange, warlike race of invaders from another world.
There, in the exotic Empire of Kelewan, he earned a new name--Milamber. He learned to tame the unnimagined powers that lay withing him. And he took his place in an ancient struggle against an evil Enemy older than time itself.
Book 3
The triumphant finale to the Riftwar Saga – Raymond E. Feist’s first classic, bestselling fantasy trilogy
The battle may be over, but war is coming…
The Kingdom forces may have won the first conflict but the enemy has a strong grip on Midkemia and invasion now seems inevitable.
Arutha travels north to confront the Dark Elves, but without help, Pug knows that Arutha’s forces face slaughter. With Tomas he must scour the world – and beyond – to find the one person with enough power to give them a chance.
If they fail, Midkemia will be the first of many worlds to fall to a madman with the power to dominate death itself…
Book 3
A fantastic new novella from the master of magic and adventure. Bestselling author Raymond E. Feist returns to the city of Krondor and one of his most loved characters, Jimmy the Hand.
The Crawler: a name whispered in fear…
In the crime-ridden back alleys of Krondor a rival gang has sprung up to threaten the Upright Man’s Mockers. Does the Crawler control the rival gang? Where does his power come from? And does it threaten the peace of the Kingdom?
James, personal squire to Prince Arutha of Krondor, but in the underworld known as the thief and trickster Jimmy the Hand, must travel to Kesh in disguise. There, working with William, lieutenant of the prince’s household guard and son of the magician Pug, and Jazhara, niece to the Keshian lord Hazara-Khan, he must attempt to unmask the mysterious Crawler and rid Krondor of his influence.
If there were two more impetuous and carefree men in the Kingdom of the Isles, they had yet to be found. Twins Borric and Erland wore that mantle proudly, much to the chagrin of their father, Prince Arutha of Krondor. But their blissful youth has come to an end. Their uncle, the King, has produced no male children. Bypassing himself, Arutha names Borric, the eldest twin by seconds, the Royal Heir. As his brother, Erland will have his own great responsibilities to shoulder. To drive home their future roles, Arutha sends them as ambassadors to Kesh, the most feared nation in the world. Borric and Erland will be presented to the Queen of Kesh--the single most powerful ruler in the known world--at her Seventy-fifth Jubilee Anniversary.
But they have not even left Krondor when an assassination attempt on Borric is thwarted. Aware that he is being provoked into war, Arutha does not rise to the bait. His sons' journey will not be deterred, for nothing less than peace is riding on it. Yet there is to be no peace for the young princes. When their traveling party is ambushed, Borric disappears and is presumed dead--sending Erland into spirals of rage and grief as he is forced to navigate alone the court intrigues at Kesh. But unbeknownst toanyone, Borric lives and has escaped his captors. In a strange land, with a price on his head, Borric must use all his wits and stamina to find his way back to his brother.
On separate paths, the two men--one a fugitive and one a future king--make their journey toward maturity, honor, and duty. For every step they take could sway the fragile peace of the land, as those who crave war rally against them--and become ever more daring.
"From the Hardcover edition."
The world of Raymond Feist is brought to stunning life in this illustrated deluxe compendium, complete with fold-out maps, blueprints of important buildings and houses, character drawings, and first-person narrative text by the master of fantasy fiction.
“In the first year of the reign of King Lyam conDoin, I, Pug of Crydee, magician to the royal court and cousin to the King by adoption, do take quill in hand and set forth this writ, that all may benefit from the knowledge I have gained…” – Pug of Stardock
So begins the narrative account of Feist’s best-selling character, Pug of Stardock, for Midkemia Atlas. Part travel log/journal and part atlas, this visual compendium brings with world of Midkemia to vivid, illustrative life, and gives readers a completely new look at the creative genius of Raymond E. Feist.
Designed and illustrated by the same creative team that brought us the Harry Potter books (Film Wizardy and Page to Screen), Midkemia Atlas is divided into five sections and transports readers – via maps, blueprints, floor plans, and journal text – to the outer reaches of the Midkemia world and into its cities.
Starting at the Far Coast, the Pug, the hero of The Chaoswar Trilody, recounts his childhood, before he embarks on a journey that takes him to the Grey Towers, Sorcerer’s Isle, and Krondor. Pug also encounters several favorite characters and people along the way – including Jimmy and Locky, the Sauur, and Erik and Roo in Ravernburg.
Beautiful hand-drawn maps illustrate the changes in Midkemia’s geography as war ravages the land and physically alters the landscape; dedicated readers and fans can literally trace the changes made by each battle.
Unlike anything else in the Feist oeuvre, this book is totally immersive look into the world of Midkemia, as never experienced before.