Runemarks
2 primary works • 4 total works
Book 0.5
Book 0.6
Ragnarok was the End of Worlds.
Asgard fell, centuries ago, and the old gods have been defeated. Some are dead, while others have been consigned to eternal torment in the netherworld - among them, the legendary trickster, Loki. A god who betrayed every side and still lost everything, who has lain forgotten as time passed and the world of humans moved on to new beliefs, new idol and new deities . . .
But now mankind dreams of the Norse Gods once again, the river Dream is but a stone's throw from their dark prison, and Loki is the first to escape into a new reality.
The first, but not the only one to. Other, darker, things have escaped with him, who seek to destroy everything that he covets. If he is to reclaim what has been lost, Loki will need allies, a plan, and plenty of tricks . . .
Book 1
It's been five hundred years since the end of the world and society has rebuilt itself anew. The old Norse gods are no longer revered. Their tales have been banned. Magic is outlawed, and a new religion - the Order - has taken its place.
In a remote valley in the north, fourteen-year-old Maddy Smith is shunned for the ruinmark on her hand - a sign associated with the Bad Old Days. But what the villagers don't know is that Maddy has skills. According to One-Eye, the secretive Outlander who is Maddy's only real friend, her ruinmark - or runemark, as he calls it - is a sign of Chaos blood, magical powers and gods know what else...
Now, as the Order moves further north, threatening all the Worlds with conquest and Cleansing, Maddy must finally learn the truth to some unanswered questions about herself, her parentage, and her powers.
From the bestselling author of CHOCOLAT and THE GOSPEL OF LOKI comes a fantastical tale of magic, adventure and Norse mythology.
Book 2
The next gripping tale of magic, adventure and Norse mythology from the SUNDAY TIMES bestselling author of CHOCOLAT and THE GOSPEL OF LOKI.
The squabbling Norse gods and goddesses of Runemarks are back! And there's a feisty new heroine on the scene: Maggie, a girl the same age as Maddy but brought up a world apart - literally, in World's End, the focus of the Order in which Maddy was raised. Now the Order is destroyed, Chaos is filling the vacuum left behind... and is breaching the everyday world.
Six hundred miles apart, two girls each bear on their skin a runemark: a symbol of the Old Days when the known Worlds were ruled by the gods from their sky citadel, Asgard.
Now Asgard lies in ruins, and the power of the gods has long since been destroyed.
Or so everyone thinks.
But nothing is lost for ever, and the gods haven't given up yet (nor stopped squabbling!) and they want the power of the runes borne by Maddy and Maggie - these new runes, which carry huge potential, their runelight shining out as a portent to the future.
Soon both girls are swept into a maelstrom of cataclysmic events that are to draw them closer and closer to each other, and nearer and nearer to a horrific struggle where each must prove where their loyalty lies . . .
Filled with inventive and humorous detail, trickery and treachery, carnage and lunacy, Runelight is the second title - following Runemarks - in a series of gloriously imaginative and dramatic tales about the Norse gods.