Gecko's Gate
3 primary works
Book 1
On a planet ruled by reptiles, amphibians, and insects, three young friends are faced with the task of saving their entire world from annihilation by a wicked and terrifying warlord.
When the evil lizard Lord Cyrus Malthor sets out to claim the realm for his own, it is up to brave Case, wise Jonas, and feisty Kiko to embark on a great adventure that will determine the fate of their beloved homeland and the future of the peace--loving reptilian races. After Cyrus lays claim to the Gecko's Gate, a magical artifact that has the ability to transport him and his armies anywhere in the blink of an eye, he appears unstoppable.
Join Chase, Jonas, and Kiko as they journey through lush rainforest's, hidden caves, and scorching deserts, meet mysterious amphibians and powerful leaders, and battle giant insects and formidable armies in their quest to regain the gate, fulfill the prophecy, and rid their world of Cyrus Malthor once and for all.
Book 2
Join Chase, Jonas, and Kiko along with new friends as they travel across the realm in search of the necessary items to save the beloved King, and stop the Empire of Stigia from threatening their peace.
Also by Author: The Scrapbook Quests, The Magic Cat, The Gecko's Gate
Book 3
With her leading his armies to find a powerful artifact, perhaps his dream of ruling all of Evaria might finally be realized. But the Emperor is not the only one looking for this lost item, and once again, Chase, Jonas, and Kiko
trek through the rainforests in search of the Glowing Grove. The young friends race to discover the secrets which will lead them to the Sword of Xanth. If they were able to recover it and return to the Chameleon King with the mystical weapon, it might swing the balance of power, keeping the Emperor of Stigia and his horned legions at bay...