Chronicles of the Imaginarium Geographica
7 primary works
Book 1
The year is 1917. Following the sudden death of his Professor, a young man and his two companions are approached by a strange man who gives them a book to safeguard. This book, the Imaginarium Geographica, is the reason the Professor was killed, and now, they too are in mortal danger.
Chased by the ferocious Wendigo, half-man half-werewolf creatures, the three companions seek refuge on a ship - a ship that leads them to the extraordinary lands of myth and legend mapped in the precious book they carry. As their adventure unfolds we learn that the friends are in fact C.S Lewis, J.R.R Tolkien and Charles Williams - and as they discover that events in the known world mirror those in the imaginary realm, they come to realise the importance of the Imaginarium Geographica , and if not protected, there will be no peace from the war that rages in our world.
Chased by the ferocious Wendigo, half-man half-werewolf creatures, the three companions seek refuge on a ship - a ship that leads them to the extraordinary lands of myth and legend mapped in the precious book they carry. As their adventure unfolds we learn that the friends are in fact C.S Lewis, J.R.R Tolkien and Charles Williams - and as they discover that events in the known world mirror those in the imaginary realm, they come to realise the importance of the Imaginarium Geographica , and if not protected, there will be no peace from the war that rages in our world.
Book 2
John, Jack, and Charles (who met nine years ago when they became Caretakers of the Imaginarium Geographica, an atlas of all the lands we think of as imaginary) have come together again. Someone is kidnapping the children of the Archipelago of Dreams - and the legendary Dragonships, which can cross between the two worlds, have disappeared. Their search takes them from Sir James Barrie and Peter Pan, to Jason and the Argonauts, Medea, the Pied Piper of Hamelin, and much more! An inventive, magical adventure that will keep readers riveted.
Book 3
On a September evening in 1931, John and Jack, two of the Caretakers of the Imaginarium Geographica, discover a plea for help on an ancient medieval parchment. It seems to have been written by their friend, Hugo Dyson! But when they rush to warn him, they find that Hugo has already been abducted by fierce creatures called the Un-Men, who have mistaken him for the third Caretaker, Charles. And in that moment, the world begins to change…
The Frontier which separates our world from the Archipelago of Dreams has fallen. Dark and terrible beasts roam throughout England. No one can be summoned from the Archipelago. And worse, their mentor and ally Bert seems to have forgotten them entirely!
The only hope of restoring order from the chaos lies on a forgotten island - where a time travel device left by Jules Verne must be used to race through history itself - from the Bronze Age, to the fall of Troy and the founding of the Silver Throne. And in that single night, John and Jack discover that the only way to save their friend and stop the chaos destroying the world is to solve a two-thousand year-old mystery: Who is the Cartographer?
The Frontier which separates our world from the Archipelago of Dreams has fallen. Dark and terrible beasts roam throughout England. No one can be summoned from the Archipelago. And worse, their mentor and ally Bert seems to have forgotten them entirely!
The only hope of restoring order from the chaos lies on a forgotten island - where a time travel device left by Jules Verne must be used to race through history itself - from the Bronze Age, to the fall of Troy and the founding of the Silver Throne. And in that single night, John and Jack discover that the only way to save their friend and stop the chaos destroying the world is to solve a two-thousand year-old mystery: Who is the Cartographer?
Book 4
The Caretakers of the Imaginarium Geographica are at war. The last stones from the Keep of Time are falling, and, at the request of an old enemy, a new tower is being built in our world. The old enemy is the Winter King's Shadow, and he wields a terrible weapon - the Spear of Destiny - which can be used to command the shadows of anyone it touches...including the protectors of the Archipelago, the dragons. The Shadow King returns to the Archipelago using the ship, the Iron Dragon, and enlists an unstoppable army of Dragon Shadows...While WWII rages in our world, all the caretakers, both past and present, must come together to save the Archipelago. All hope lies with a small group of companions, along with mythical knight, Don Quixote, who must sail beyond the very ends of the Archipelago in search of a broken sword, and the only being alive who can repair it: a scholar, who, once upon a time, was called Madoc.
Book 5
Seven years after the events of The Shadow Dragons, John, Jack and Charles are finally able to return to their beloved Archipelago of Dreams. But even as their return is celebrated by old friends, new concerns shadow the reunion, namely the threat of Echthroi, the primordial Shadow, but, perhaps even worse, the apparent splintering of Time itself. Now, the Caretakers must fight against their most fearsome enemy ever and attempt to restore Time. They must journey through a forgotten door from the destroyed Keep of Time in order to seek out the Dragon's Apprentice. If they fail, it will mean the end of both of the worlds. But success will carry its own price - a price that may be too high even for the Caretakers to bear.
Book 6
The Caretakers are at war. The Archipelago of Dreams has fallen to the Echthroi, and the link to the Summer Country has been lost. The Keep of Time must be rebuilt, and the secret lies somewhere in Deep Time at the beginnings of the World, when the Summer Country and the Archipelago were one and the same. Fortunately, there is still hope: the Grail child, Rose Dyson, and the new Cartographer Edmund McGee have learned how to map time, and through a precarious balance of travel to the past and the future, they have a chance of repairing the present.
Rife with allusions to history’s great literary figures and personalities, from Gilgamesh and Medea to Edgar Allan Poe and H.G. Wells, this absorbing adventure, the sixth in the Imaginarium Geographica series, leads its heroes to a land where all secrets may be found: Known at the beginning of time as the City of Jade, history came to call it Atlantis. And it is there that the Architect of the Keep may have trained the young angel who built the city—an angel named Samaranth.
Rife with allusions to history’s great literary figures and personalities, from Gilgamesh and Medea to Edgar Allan Poe and H.G. Wells, this absorbing adventure, the sixth in the Imaginarium Geographica series, leads its heroes to a land where all secrets may be found: Known at the beginning of time as the City of Jade, history came to call it Atlantis. And it is there that the Architect of the Keep may have trained the young angel who built the city—an angel named Samaranth.
Book 7
Restoring the Archipelago of Dreams comes with a precious price in this final volume of the critically acclaimed Chronicles of the Imaginarium Geographica series.
To save the world, Charles, the Grail Child Rose Dyson, and Edmund McGee must travel deep into the past to discover the identity of the mythical Architect of the Keep of Time. However, even if that tower can be restored, the Archipelago of Dreams is still missing. Somehow, the first Dragon must be found to restore the lands to what they once were. But fulfilling their mission may be giving the Echthroi exactly what they wanted all along...
In this chilling conclusion to the critically acclaimed Chronicles of the Imaginarium Geographica series, the Caretakers will have to trust those who were once enemies, defeat the worst within themselves, and discover what may be the most important truth of all: where there is hope, and will, and courage, redemption is always possible.
To save the world, Charles, the Grail Child Rose Dyson, and Edmund McGee must travel deep into the past to discover the identity of the mythical Architect of the Keep of Time. However, even if that tower can be restored, the Archipelago of Dreams is still missing. Somehow, the first Dragon must be found to restore the lands to what they once were. But fulfilling their mission may be giving the Echthroi exactly what they wanted all along...
In this chilling conclusion to the critically acclaimed Chronicles of the Imaginarium Geographica series, the Caretakers will have to trust those who were once enemies, defeat the worst within themselves, and discover what may be the most important truth of all: where there is hope, and will, and courage, redemption is always possible.