Book 1


Book 1

Into the Jaws of Doom

by R L Stine

Published 1 February 1998
In the thrilling new gamelike format of this special edition, there's only one safe escape and only one path to get there! Enter the notorious Hall of Science, if you dare!

Book 2

Tick, Tock, You're Dead!

by R L Stine

Published 1 January 1995

Book 2

Return to Terror Tower

by R L Stine

Published 1 May 1998
This special interactive adventure is a sequel to Goosebumps #27: A Night in Terror Tower--extended into a create-your-own, fright-filled time trek to the Middle Ages.

Book 3

Trapped in the Circus of Fear

by R L Stine

Published 1 August 1998
In the third special "power play" edition, readers must choose the right power objects to bring to the creepiest show on Earth -- or risk becoming a real sideshow freak!

Book 3

Trapped in Bat Wing Hall

by R L Stine

Published 1 January 1995
Joining the members of the Horror Club for a scavenger hunt at an old mansion known as Bat Wing Hall, the reader faces monsters, bats, and unbelievably frightening sights, in an interactive adventure.

Book 3

Trapped in Batwing Hall

by R L Stine

Published 18 April 1997

Book 4

The Deadly Experiment of Dr Eek

by R L Stine

Published 1 February 1996
Top secret and dangerous. That's what your mom, a famous scientist calls, the research she's been doing at the labs of Dr. Eeek. You're dying to know what it's all about.
Then one day you get lost in the labs. Before you know it you've become a human guinea pig in Dr. Eeeks deadly experiments!
If you choose one lab, you meet a dog wearing sneakers. He's half dog, half kid. And now he's after you!
If you choose another lab, you get lost in a mazea maze that just happens to be the home of an enormous rat! The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super-spooky endings!
"

Book 4

Choose from over 20 scary endings! Top secret and dangerous. That's what your mum, a scientist, calls the research she's doing at Dr Eeek's laboratories. Then one day, you get lost in the labs. You're dying to know what's going on there. But then you become a human guinea pig in Dr Eeek's deadly experiments! If you choose one lab, you get trapped in the Canine Maze. If you choose another, you find yourself being experimented on - by a chimpanzee in a white coat! The choice is yours in this scary Goosebumps adventure that's packed with over 20 spooky endings!

Book 5

The Curse of the Cave Creatures

by R L Stine

Published 1 January 1999
In this special "Power Play" edition, readers choose unique power objects to take with them on a hiking adventure through a wild wilderness that is home to the spirit of Evil Bear!

Book 5

Night in Werewolf Woods

by R L Stine

Published 1 January 1996
Get out your bathing suit! You and your family are off on a summer vacation to a place called WoodsWorld. You can't wait to mess around down at the lake.
Then at the Kids only Campfire you hear the rumor about WoodsWorld. Legend has it, werewolves roam the woods at night. But you're not scared. You're ready for adventure.
Will you explore the deepest, darkest part of the woods? Brave the Tunnel of Waves, home of the terrifying lake monster? Or battle an army of red fire ants?
The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super-spooky endings!

Book 6


Book 6

Having learned about the aliens and their powerful device that can shrink people to the size of tennis balls, Jack Archer puts himself in a dangerous position in order to put a stop to the horrific alien invasion.

Book 7

Under the Magician's Spell

by R L Stine

Published 1 January 1996

Book 8


Book 9

The Knight in Screaming Armour

by R L Stine

Published 16 October 1998

Book 9

Knight in Screaming ...

by R L Stine

Published 1 September 1996
Your cousins, Kip and Abbey, have come to visit you from jolly old England -- and guess what they brought with them? Two huge crates, each containing a suit of armor and a curse. But it doesn t matter, 'cause you're "dying" to see what's inside.
If you open the crate marked "Evil Knight," you will be hypnotized by the knight's sparkling medallion and will have to face an ugly sorceress. If you open the "Good Knight" crate, you'll discover a room full of mannequin heads that talk. Before you know, it you've lost your head. Can you pull yourself together before time runs out?
The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super-spooky endings!"

Book 10

Diary of a Mad Mummy

by R L Stine

Published 1 January 1996
While you're on vacation you get a chance to check out an exhibit of Egyptian artifacts and a pretty cool mummy. But when you get to where the mummy is supposed to be all you find is a pile of bandages and a really old diary filled with entries that seem to have been written by Mr. Mummy himself!
If you touch the bandages they ll wrap themselves around you and poof -- you're a mummy. If you decide to use the clues in the diary to find the wrapped wonder you'll find yourself searching through the pyramids in Egypt. Will you be stuck there -- forever?
The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super-spooky endings!"

Book 11

Deep in the Jungle of Doom

by R L Stine

Published 1 January 1996
You're headed to a South American jungle with your nature-study class. Everything seems pretty cool at first, but then you start to get bored. Where's the beach? Where's the excitement?

Book 12