Garrett, P.I.
7 primary works • 10 total works
Book 1
Book 2
Book 9
Book 10
Anyone else would have learned by now: when trouble comes knocking, don't open the door. But there's a reason why Garrett's still in the P.I. business after all these years-he's not one to learn his lessons. Maybe that's why he lets himself get roped into being a bodyguard for Kip Prose, an obnoxious kid being threatened by creatures that can't quite be described. But before Kip Prose has a chance to explain what he's done to get on the hit list of some nameless nasties, the precocious Prose is abducted, and the chase begins...
Book 12
Garrett uncovers the dark side of the fantasy city TunFaire, where no one is to be trusted especially beautiful women. When a pack of gorgeous women knock on his door, Garrett knows it’s too good to be true. The leader of the group is Alyx Weider, the daughter of the largest brewer in town. Her father and friends are opening a new theater in TunFaire and the lovely ladies are there to persuade Garrett to help get rid of the paranormal parasites living in the new construction. Garrett agrees because after all, it means free beer and the company of these beautiful girls. What else could a man want? But Garrett doesn’t realize the drama he’s stepping into.
Book 13
Garrett's attempt at domestic bliss with the fiery Tinnie Tate is sidetracked when he waylays a pair of home intruders and learns they've been paid by an unknown source to kidnap Tinnie. But as Garrett rushes to find out who is trying to push his buttons, his best friend is attacked. Now, Garrett has to track down both malefactors.
Unless they're really one and the same-in which case Garrett might be next...
Book 14
In-laws.
Garrett is set to stow his wandering heart with his fiancée, Strafa Algarda. But for Garrett, even true love comes with its share of headaches—namely, the Algarda family.
Strafa’s family needs Garrett’s unique skills in the worst way. Rumors are spreading that someone is organizing a Tournament of Swords—a brutal contest that magically compels the children of sorcerers to battle until only one is left alive. The winner will absorb the power from those he has killed and thus become a demigod.
Strafa and her family want to protect her daughter, Kevans, from being forced to take part in the lethal contest...and they’ve asked Garrett to find out who is organizing the tournament and nip it in the bud. The only problem is that finding the culprit is most likely impossible. But the Algardas are used to getting what they want....
Deadly Quicksilver Lies
A rich woman hires Garrett to find her missing daughter…or to act as her hitman. In TunFaire, sometimes it’s hard to tell the difference, leaving him no choice but to sift through the sex, intrigue, and murder to uncover the truth behind this case…
Petty Pewter Gods
With TunFaire real estate at a premium and prayer palaces at a minimum, the big gods on the block hold a contest: find the “key” to the one temple still available for worship. And when two rival pantheons try to hire Garrett to find it on their behalf, he finds himself facing the wrath of gods…
Faded Steel Heat
Riots between humans and non-humans have turned TunFaire into a war zone. And when a powerful gang of “human rightists” drag Garrett into the fray, he defends himself with a circle of friends no one would wish on their worst enemy…
In Old Tin Sorrows, Garrett is hired to figure out if someone is poisoning a wealthy, retired General, but quickly finds that the man's employees are dying off at a far faster rate; in Dread Brass Shadows, a trio of redheads plunge Garrett straight into the chase for The Book of Shadows, a sorceror's tome holding secrets no mortal was ever meant to master; and in Red Iron Nights, Garrett is hired to track down a serial killer who's preying on the high born young ladies of TunFaire.