Bannon & Clare
4 primary works • 5 total works
Book 1
The game is afoot!
London's geniuses are being picked off by a vicious killer, and Emma Bannon, a sorceress in the service of the Empire, must protect the next target, Archibald Clare. Unfortunately he's more interested in solving the mystery of the murders than staying alive . . .
In a world where illogical magic has turned the Industrial Revolution on its head, Bannon and Clare will face dark sorcery, cannon fire, high treason and the vexing problem of reliably finding hansom cabs in the city.
Book 2
New schoolteacher Catherine Barrowe arrives in Damnation - a town out West where sorcery exists alongside clockwork and cold steel, where hot lead kills your enemy but it takes a blessing to make his corpse stay down for good.
She doesn't fit in but that doesn't matter, she's in town to find her brother, whose letters were full of dark hints about gold, and trouble, and something much more sinister.
The sheriff Jack Gabriel might be able to help, but he's keeping his secrets close to his chest. However, Catherine and Jack are going to find out that in Damnation, some secrets just won't stay buried forever.
Book 2
Book 3
Sorcery. Treason. Madness. And, of course, murder most foul . . .
A shattering accident places Archibald Clare, mentath in the service of Britannia, in the care of Emma Bannon, sorceress Prime. Clare needs a measure of calm to repair his faculties of Logic and Reason. Without them, he is not his best. At all.
Unfortunately, calm and rest will not be found. There is a killer hiding in the sorcerous steam-hells of Londinium, murdering poor women of a certain reputation. A handful of frails murdered on cold autumn nights would make no difference . . . but the killings echo in the highest circles, and threaten to bring the Empire down in smoking ruins.
The game is afoot . . .