Book 1

A brand new Star Trek concept which introduces Star Trek S.C.E. -- the adventures of the intrepid and talented Starfleet Corps of Engineers. These are the adventures of the Starfleet Corps of Engineers -- the topflight band of technical specialists, some of them human and some exotically alien, who can build, program, fix and figure out just about anything you ask them to, from ships to replicators to doomsday machines. When Captain Picard and the USS Enterprise defeat a gigantic marauding starship from parts unknown, the S.C.E. is called in to probe the vanquished hulk. Captain David Gold and the crew of the S.C.E. ship the USS da Vinci are in search of both new technology and of clues to the origin of the giant ship. Lieutenant Commander Geordi La Forge, on temporary transfer from the Enterprise, is assigned to assist them on their vital reconnaissance mission. Working alongside Gold, his first officer Sonia Gomez, and a top-of-the-line group of engineers to unravel the high-tech mysteries of the supposedly dead alien vessel, Geordi discovers that the real danger has only just begun...Have Tech will Travel collects four linked tales by Keith R.A.
DeCandido, Kevin Dilmore, Christie Golden, Dean Wesley Smith and Dayton Ward.

Book 2

Miracle Workers

by Keith R.A Decandido

Published 29 January 2002
STARFLEET CORPS OF ENGINEERS Their motto: Have tech, will travel Need to build a subspace accelerator while under attack by a deadly local predator? Need to rescue a starship from interphase without getting trapped there yourself? Call in the Starfleet Corps of Engineers team, specifically the crack team from the U.S.S. da Vinci. Under the guidance of Captain David Gold and his first officer, former Starship Enterprise(t) engineer Commander Sonya Gomez, the crew of the da Vinci can construct six impossible things before breakfast. Overseen by Captain Montgomery Scott from his office at Starfleet Headquarters, the S.C.E. crew put their lives on the line to rescue a space station from catastrophe, and face off against a deadly alien race of technology thieves with the aid of Lieutenant Nog from Space Station Deep Space 9 (t). MIRACLE WORKERS, SCE #2 contains the complete eBook editions of S.C.E. adventures #5-8.

Book 3

Need to corral a group of giant monsters that fell through an interdimensional gateway? Need to get your brand-new planetary computer system working -- but the instructions are written in an alien language? Contact the Starfleet Corps of Engineers team on the U.S.S. da Vinci. Led by Captain David Gold and former Starship Enterprise(t) engineer Commander Sonya Gomez, the crew live by their motto: Have tech, will travel. Overseen by Starfleet legend Captain Montgomery Scott, the S.C.E. crew must solve the mystery of an outpost attacked by a strange new weapon and improvise a way to defeat a foe who has them outgunned in a heart-stopping space battle. Join Starfleet's miracle workers for a death-defying journey! SCE OMNIBUS BOOK 3: SOME ASSEMBLY REQUIRED contains the complete eBook editions of S.C.E. adventures #9-12.

The surviving crew of the USS Da Vinci must try to recover from their devastating mission to Galan VI. Corsi returns home to try to mend a long-standing rift with her father; while Abramowitz becomes embroiled in a complex problem on a mysterious alien world. But Commander Gomez faces the most difficult test of all: how can she deal with her grief at the death of Lieutenant Commander Duffy?

Wildfire

by David Mack and Keith R.A Decandido

Published 26 October 2004
Whenever there's a need to fix, repair, or salvage, Starfleet calls in the crack S.C.E. team on the U.S.S. da Vinci. Under the command of Captain David Gold and Commander Sonya Gomez, the S.C.E. solves the unsolvable, from finding a Starfleet vessel lost inside a holographic ship to doping out new technology captured during the Dominion War. However, the da Vinci's mission to Galvan VI will prove to be the S.C.E.'s greatest challenge to date, as they must salvage the U.S.S. Orion from the turbulent atmosphere of a gas giant. As if that wasn't enough, the Orion is carrying the prototype of the deadly Wildfire device -- a protomatter warhead that can ignite gas giants into stars -- and the planet seems to be home to a strange alien life-form that may have been responsible for the Orion 's destruction! Wildfire contains the complete eBook editions of S.C.E. adventures #20-24: Enigma Ship, War Stories Book 1, War Stories Book 2, Wildfire Book 1, and Wildfire Book 2.

Six tales of the S.C.E. which range in time from the twenty-third century to the Dominion War, with special guest characters from all across the Star Trekuniverse.

Progressby Terri Osborne. A mining accident on Drema IV has far-reaching consequences both for the S.C.E. and for the crew of the USS Progress.

The Future Beginsby Steve Mollman and Michael Schuster. A crisis of conscience leads Captain Montgomery Scott to make a momentous decision.

Echoes of Coventryby Richard C. White. Starfleet cryptographer Dr Bartholomew Faulwell uncovers intelligence which could change the course of the Dominion War.

Distant Early Warningby Dayton Ward and Kevin Dilmore. Technical problems threaten to cripple the newly built Starbase Vanguard in the Taurus Reach.

10 is Better Than 01by Heather Jarman. On the planet Bynaus things don't go to plan when two Starfleet officers try to recruit the Bynar people to join the S.C.E.

Many Splendorsby Keith R.A. DeCandido. Starfleet Academy graduate Sonia Gomez has received her dream assignment: the Starship Enterprise. As the ship deals with challenges from the Pakleds to the Ferengi to the Borg, Gomez must face a difficult personal choice.