The Age of Five Trilogy
3 primary works • 4 total works Complete
Book 1
When Auraya was chosen to become a priestess, it meant leaving behind her village, her family and the friendship she had formed with Leiard, the local Dreamweaver. Masters of herb lore and healing, Dreamweavers were despised for their heathen beliefs, and Auraya knew that she must hide her respect for the godless healers if she was to succeed in her new role. Now, ten years later she is a Priestess of the White, gifted with exceptional powers by the gods. Auraya still needs time to fully adapt to her new abilities but time is the one thing she does not have. Mysterious black-clad sorcerers plague the land, raising fears that these powerful strangers may even be stronger than the gods' chosen five. As hostile forces gather momentum, the White work to seal alliances wherever they can. If the land is to be drawn back from the brink of war, Auraya will need to master her Gifts and call upon all of the courage and wisdom at her disposal. For if the tide is not turned quickly, Auraya fears she may be remembered as the last Priestess of the White...
Book 2
Although the architect of the White's victory, Auraya's first taste of war has left her sleep filled with nightmares. She walks in fields of blood and gore while the dead rise in accusation. You killed us. You. It seems Auraya will know no peace while these nightmares haunt her, but the only one she trusts to help has vanished. The Dreamweaver, Leiard, still struggling to come to terms with the ever more powerful memories of the long-dead Mirar, flees into the mountains with Emerahl, perhaps the last of the Wilds. Although not a Dreamweaver herself, Emerahl is powerfully gifted, and helps Leiard to make sense of his strange jumble of memories. What they discover will change his life forever. And far to the south, the Pentadrians lick their wounds and set about finding a new leader. Peace, it seems, must wait a while yet ...
Book 3
In her new role as protector of the Siyee, Auraya investigates sightings of a landwalker stranger in their land. She meets a mysterious woman claiming to be a friend of Mirar's: a woman who makes an offer Auraya is unable to refuse, but which she must conceal or risk the wrath of the gods. In the south, Mirar enjoys acceptance and respect as he reclaims his place among his people, but that freedom will come at a cost. Meanwhile, Emerahl is at last able to join the Thinkers in their search for the Scroll of the Gods, but the truth may not be revealed in the form she expects. And the Pentadrians, frustrated by their defeat at the hands of the Circlians, plot and scheme to bring down their enemies by means other than direct conflict. As the promise of peace dies, and two peoples are once more drawn inexorably into war, Auraya is unable to avoid being caught up the conflict. The key to everything, though, may lie with the Wilds, who embark upon a quest for secrets buried long ago. Secrets that could change the world.