Learn to Code Practice Book 1

by Claire Lotriet

Published 19 January 2015

Consolidate coding skills and knowledge with engaging practice books for ages 7-11 containing easy-to-follow activities and projects, supported by accompanying teacher's notes.

- Save time with 12 step-by-step activities per book across a range of applications, covering key requirements of the computing curriculum.

- Embed and practice coding skills with creative activities and manageable pupil led projects suitable for use as standalone practice books, or to consolidate knowledge from Switched on Computing.

- Stretch and challenge more able pupils with open ended activities

- Teach lessons of the highest quality whatever your expertise with comprehensive teacher's notes.


Learn to Code Pupil Book 2

by Claire Lotriet

Published 19 January 2015

The fun and engaging creative activities provide additional coding practice and are ideal for coding clubs and homework. The step-by-step activities are easy-to-follow and will help children to become master coders!

· Complete step-by-step, easy to follow activities
· Practice coding with a variety of free software
· Become master coders with exciting creative activities


The books include manageable pupil-led projects to suit all abilities, including many open-ended activities to stretch and challenge more able pupils.
There are 12 exciting activities in each book, that use free software children can download and use at home.

Book 2 for ages 8-9 covers Scratch, Lightbot, HTML using Thimble coding software.


Learn to Code Pupil Books provide step-by-step guidance to give you the confidence to teach coding at Key Stage 2. Linked to Switched on Computing, the fun and engaging units provide additional coding practice, as well as open-ended activities to stretch and challenge more able pupils. They can be used as standalone books to practice coding, or used to consolidate knowledge and skills from Switched on Computing.

Learn to Code Pupil Book 4

by Claire Lotriet

Published 19 January 2015

The fun and engaging creative activities provide additional coding practice and are ideal for coding clubs and homework. The step-by-step activities are easy-to-follow and will help children to become master coders!

· Complete step-by-step, easy to follow activities
· Practice coding with a variety of free software
· Become master coders with exciting creative activities


The books include manageable pupil-led projects to suit all abilities, including many open-ended activities to stretch and challenge more able pupils.
There are 12 exciting activities in each book, that use free software children can download and use at home.

Book 4 for ages 10-11 covers TouchDevelop, AppInventor, Pythoncoding software.


Learn to Code Practice Book 3

by Claire Lotriet

Published 19 January 2015

Consolidate coding skills and knowledge with engaging practice books for ages 7-11 containing easy-to-follow activities and projects, supported by accompanying teacher's notes.

- Save time with 12 step-by-step activities per book across a range of applications, covering key requirements of the computing curriculum.

- Embed and practice coding skills with creative activities and manageable pupil led projects suitable for use as standalone practice books, or to consolidate knowledge from Switched on Computing.

- Stretch and challenge more able pupils with open ended activities

- Teach lessons of the highest quality whatever your expertise with comprehensive teacher's notes.


Book 3 for ages 9-10 covers Kodu, Snap! and Logo


Learn to Code Pupil Books provide step-by-step guidance to give you the confidence to teach coding at Key Stage 2. Linked to Switched on Computing, the fun and engaging units provide additional coding practice, as well as open-ended activities to stretch and challenge more able pupils. They can be used as standalone books to practice coding, or used to consolidate knowledge and skills from Switched on Computing.

Learn to Code Pupil Books provide step-by-step guidance to give you the confidence to teach coding at Key Stage 2. Linked to Switched on Computing, the fun and engaging units provide additional coding practice, as well as open-ended activities to stretch and challenge more able pupils. They can be used as standalone books to practice coding, or used to consolidate knowledge and skills from Switched on Computing.