The Library
5 primary works
Book 1
Previously published as Curse of the Boggin. A fast-paced, thrilling series opener from bestselling author D. J. MacHale. Check out a book—and unlock an adventure!
There's a place filled with tales that don't have an ending. Puzzles that won't be solved until someone steps in to finish them.
Enter the Library.
Marcus and his friends have found the key to open it. And they need to use it, because, clearly, something is up. A strange guy in a bathrobe haunts them; fires rage and flare out in an instant; a peculiar old lady keeps telling them, “Surrender the key. . . .” At first Marcus thinks he’s going nuts, until the mystery gets personal. The Library may hold some answers, but the clock is running out. Because on these library shelves, the stories you don’t finish might just finish you. . . .
Kids love Surrender the Key (The Library, Book 1):
“A mysterious, hard-to-put-down book with a twisting plot, funny characters, and haunting souls. I can’t wait to hear what adventures they have next.” —A.J. H., age 11
“I read enough in just one day to fill my school reading log for a week.” —Michael C., age 10
“A unique, intriguing book filled with page-turning adventures.” —Madeline H., age 12
“Couldn’t put it down. I stayed up reading until 11:00 p.m. with only one thought in my mind: one more chapter!” —Ben H., age 11
There's a place filled with tales that don't have an ending. Puzzles that won't be solved until someone steps in to finish them.
Enter the Library.
Marcus and his friends have found the key to open it. And they need to use it, because, clearly, something is up. A strange guy in a bathrobe haunts them; fires rage and flare out in an instant; a peculiar old lady keeps telling them, “Surrender the key. . . .” At first Marcus thinks he’s going nuts, until the mystery gets personal. The Library may hold some answers, but the clock is running out. Because on these library shelves, the stories you don’t finish might just finish you. . . .
Kids love Surrender the Key (The Library, Book 1):
“A mysterious, hard-to-put-down book with a twisting plot, funny characters, and haunting souls. I can’t wait to hear what adventures they have next.” —A.J. H., age 11
“I read enough in just one day to fill my school reading log for a week.” —Michael C., age 10
“A unique, intriguing book filled with page-turning adventures.” —Madeline H., age 12
“Couldn’t put it down. I stayed up reading until 11:00 p.m. with only one thought in my mind: one more chapter!” —Ben H., age 11
Book 1
Leave the lights on for this first book in a new thriller series! The author of the #1 New York Times bestseller Pendragon invites you to enter The Library, where the stories you can’t finish just might finish you.
There’s a place beyond this world where spirits tell their tales—stories that ended too soon, or don’t end at all. It’s a place for unexplainable things: mysteries without solutions. Ghosts. Boogeymen. They all have a story.
Marcus and his friends have found the key to unlock the Library. And they need to use it, because, clearly, something is up. Some strange guy in a bathrobe haunts them; fires rage and flare out in an instant; a creepy old lady shows up at Marcus’s house. . . . At first Marcus thinks he’s going nuts, until the terror gets real. The Library may hold some answers, but if there’s an unfinished mystery, the three friends will have to complete the story . . . any way they possibly can.
There’s a place beyond this world where spirits tell their tales—stories that ended too soon, or don’t end at all. It’s a place for unexplainable things: mysteries without solutions. Ghosts. Boogeymen. They all have a story.
Marcus and his friends have found the key to unlock the Library. And they need to use it, because, clearly, something is up. Some strange guy in a bathrobe haunts them; fires rage and flare out in an instant; a creepy old lady shows up at Marcus’s house. . . . At first Marcus thinks he’s going nuts, until the terror gets real. The Library may hold some answers, but if there’s an unfinished mystery, the three friends will have to complete the story . . . any way they possibly can.
Book 1
Leave the lights on for this first book in a new thriller series! The author of the #1 New York Times bestseller Pendragon invites you to enter The Library, where the stories you can’t finish just might finish you.
There’s a place beyond this world where spirits tell their tales—stories that ended too soon, or don’t end at all. It’s a place for unexplainable things: mysteries without solutions. Ghosts. Boogeymen. They all have a story.
Marcus and his friends have found the key to unlock the Library. And they need to use it, because, clearly, something is up. Some strange guy in a bathrobe haunts them; fires rage and flare out in an instant; a creepy old lady shows up at Marcus’s house. . . . At first Marcus thinks he’s going nuts, until the terror gets real. The Library may hold some answers, but if there’s an unfinished mystery, the three friends will have to complete the story . . . any way they possibly can.
There’s a place beyond this world where spirits tell their tales—stories that ended too soon, or don’t end at all. It’s a place for unexplainable things: mysteries without solutions. Ghosts. Boogeymen. They all have a story.
Marcus and his friends have found the key to unlock the Library. And they need to use it, because, clearly, something is up. Some strange guy in a bathrobe haunts them; fires rage and flare out in an instant; a creepy old lady shows up at Marcus’s house. . . . At first Marcus thinks he’s going nuts, until the terror gets real. The Library may hold some answers, but if there’s an unfinished mystery, the three friends will have to complete the story . . . any way they possibly can.
Book 2
The next fast-paced, thrilling adventure from bestselling author D. J. MacHale! Check out a book and fall under its spell . . . literally.
Marcus is an agent of the Library—a place filled with tales that don’t have an ending. Mysteries that won’t be solved until Marcus and his friends Theo and Lu step in to finish them. Before it’s too late.
Because mysterious accidents are disturbing a middle school in Massachusetts. Windows shatter for no reason. Bleachers collapse at a pep rally. Most of the students think they’re just having a string of bad luck, but Marcus suspects something a lot more dangerous. Something like witchcraft. When the black moon rises, this story must come to an end . . . one way or another.
Marcus is an agent of the Library—a place filled with tales that don’t have an ending. Mysteries that won’t be solved until Marcus and his friends Theo and Lu step in to finish them. Before it’s too late.
Because mysterious accidents are disturbing a middle school in Massachusetts. Windows shatter for no reason. Bleachers collapse at a pep rally. Most of the students think they’re just having a string of bad luck, but Marcus suspects something a lot more dangerous. Something like witchcraft. When the black moon rises, this story must come to an end . . . one way or another.
Book 3
Check out a book and read your future. . . . It's another page-turning adventure from #1 New York Times bestselling author D. J. MacHale!
Marcus is an agent of the Library, a place filled with tales that don't have an ending. Puzzles that won't be solved until Marcus and his friends step in to finish them. This time it's their own stories at stake.
Theo just visited the Oracle Baz, an old amusement-park machine that spits out fortunes for the cost of a quarter. Fun, right? The only problem is, the oracle's cheap predictions have been coming true . . . and Theo's fortune says that life as he knows it will end on his fourteenth birthday! Plus, Lu's cousin, who also went to the oracle, is missing.
Marcus knows where to find help for his friends--the Library. It turns out that the Oracle Baz was a real man who died in a fire long ago. Can a glimpse into the fortune-teller's past change all their futures?
Marcus is an agent of the Library, a place filled with tales that don't have an ending. Puzzles that won't be solved until Marcus and his friends step in to finish them. This time it's their own stories at stake.
Theo just visited the Oracle Baz, an old amusement-park machine that spits out fortunes for the cost of a quarter. Fun, right? The only problem is, the oracle's cheap predictions have been coming true . . . and Theo's fortune says that life as he knows it will end on his fourteenth birthday! Plus, Lu's cousin, who also went to the oracle, is missing.
Marcus knows where to find help for his friends--the Library. It turns out that the Oracle Baz was a real man who died in a fire long ago. Can a glimpse into the fortune-teller's past change all their futures?