The Sabbat World have been lost to the Imperium for many long centuries. Now, a crusade fights to reclaim them. In its midst are Colonel-Commissar Ibram Gaunt and his "Ghosts", the brave men of the Tanith First-and-Only. As they survive battle after battle, Gaunt and his men uncover an insidious plot to unseat the crusade's warmaster, a move that threatens to destabilise the war effort and undo all the good work and sacrifice of millions of soldiers. With no one to trust and nowhere to turn, Gaunt must find a way to expose the conspiracy and save his men from a needless death.
Humanity's front-line defenders, the Imperial Guard, are aware of the risks to their bodies in defending the species, but they did not count on the damage to their souls. Reprint.
On the war-torn planet of Verghast, Commissar Ibram Gaunt and his men find themselves caught up in an ancient and bloody civil war. When betrayal and treachery bring the walls of a besieged hive city crashing down, bitter rivalry and corruption surface, bringing the Tanith Ghosts to the brink of destruction. Gaunt must find new allies and recruit more Ghosts if he is to save Vervunhive from the dark legions of Chaos and pull the Tanith back from the brink.
Caught up in the eternal wars of the 41st millennium, Commissar Gaunt and the Tanith First-and-Only are forced to abandon their home world to the Dark Powers of Chaos. Commissar Gaunt and Tanith 'Ghosts' now must fight at the forefront of the Sabbat campaign where one more victory could win them a new planet to call home. Meanwhile, a vicious land war rages on the Imperial world of Aexe Cardinal -- and now the Tanith First prepares to volunteer for a mission so dangerous, no one else dares to attempt it. . .
With the future of the Sabbat Worlds campaign balanced on a knife edge, new hope arises in the form of Saint Sabbat herself, reincarnated to lead the Imperium to victory against the dark forces of Chaos. The living saint calls for Colonel-Commissar Gaunt and the Tanith First to be her guardians. Doubting that she is who she claims, Gaunt must discover the truth while fending off enemy troops and lethal assassins. But treachery within the Ghosts will not only threaten the mission, but will rip the Tanith asunder.
This omnibus edition of the first three Gaunt's Ghosts novels follows the story of the Tanith First-and-Only regiment (nicknamed the Ghosts) and their charismatic commissar, Ibram Gaunt. As they travel from warzone to warzone in the Chaos-infested Sabbat Worlds system, the Ghosts must not only carry out the most dangerous of missions but also survive the deady politics of the Imperial Guard.
This is the second in the new "Gaunt's Ghosts" sequence, "The Lost". Returning from a long mission on a Chaos world, Commissar Gaunt finds that his old regiment, the Tanith First-and-Only, has been redeployed under a charismatic new commander. As the fighting becomes bitter, Gaunt is finally reunited with his men as the Imperial forces make one last desperate attempt to hold the line against the invaders.
Dan Abnett brings cataclysmic future war to vivid and shocking life with this fantastic companion to the Gaunt's Ghosts series. All the events, battles and personalities that have shaped this massive conflict are covered in painstaking detail accompanied by breathtaking illustrations, maps...and photographs! A must for all fans of Gaunt's Ghosts as well as those with an interest in Warhammer 40,000 and general military fiction and sf.
As the fateof the Sabbat Worlds campaign balances on a knife-edge, the success of the Imperial crusade rests with one high-ranking officer, captured by the dark forces of Chaos. Colonel-Commisar Ibram Gaunt leads a hand-picked strike team deep behind enemy lines to track down an imperial offier who holds strategic knowledge of Warmaster Macaroth's entire battleplan. Their mission is simple: stop him from revealing his secrets to the enemy - whatever the cost. With their lives forfeit, Gaunt and his team are the key to a mission that will bring either death or glory!