Book 53

STARFLEET CORPS OF ENGINEERS

Until the Dominion War, the pre-warp civilization on Coroticus III was under observation by the Federation -- and then the Dominion moved in. Forced to abandon the planet -- and leave a person behind -- Starfleet does not return until after the war is over and the Dominion has pulled out.
Carol Abramowitz and a team from the da Vinci must now determine the extent to which the Dominion contaminated Corotican culture -- but that's the least of the S.C.E.'s problems, as they uncover a mass-murderer, who may be the Starfleet officer left behind....
FABLES OF THE PRIME DIRECTIVE

A brand new Star Trek concept which introduces Star Trek S.C.E. -- the adventures of the intrepid and talented Starfleet Corps of Engineers. These are the adventures of the Starfleet Corps of Engineers -- the topflight band of technical specialists, some of them human and some exotically alien, who can build, program, fix and figure out just about anything you ask them to, from ships to replicators to doomsday machines. When Captain Picard and the USS Enterprise defeat a gigantic marauding starship from parts unknown, the S.C.E. is called in to probe the vanquished hulk. Captain David Gold and the crew of the S.C.E. ship the USS da Vinci are in search of both new technology and of clues to the origin of the giant ship. Lieutenant Commander Geordi La Forge, on temporary transfer from the Enterprise, is assigned to assist them on their vital reconnaissance mission. Working alongside Gold, his first officer Sonia Gomez, and a top-of-the-line group of engineers to unravel the high-tech mysteries of the supposedly dead alien vessel, Geordi discovers that the real danger has only just begun...Have Tech will Travel collects four linked tales by Keith R.A.
DeCandido, Kevin Dilmore, Christie Golden, Dean Wesley Smith and Dayton Ward.

WOUNDS is the eleventh compilation of stories from the original, bestselling e-book series Star Trek: Corps of Engineers, which chronicles the assemblage of Starfleet technical personnel, a group of specalists consisting of extraordinary humans and exotic aliens that can build, program and figure out everything from alien replicators to doomsday machines.

While the Dominion War has been over for a year, its legacy lives on. A mysterious murder on the Starship da Vinici leads to the Gamma Quadrant, and a pre-warp planet occupied by the Dominion still has scars from both sides of that conflict. Plus, Corsi, Soloman and Gomez are haunted by demons from their past. But the greatest threat of all comes from a visit to space station Deep Space 9, where a fissure has opened up between realities, endangering the very existence of the Bajoran system - and also stranding Doctors Lense and Bashir on a war-torn planet from which they may never escape...