Star Trek
1 primary work • 12 total works
Book 2
And only Kirk can stop him.
With Spock, McCoy, and Spotty at his side, and teamed Jean-Luc Picard and the valiant crew of the U.S.S. Enterprise NCC-1701-E, Kirk is propelled into his most personal and dangerous mission yet as he fights to uncover the secret of Tiberius' return and learn the terrible truth behind the madman's nightmarish plans for the Federation.
But how can he defeat an enemy who knows Kirk's mind as well as he knows his own?
The Art of Star Trek is a one-of-a-kind gallery of Star Trek artwork, as well as tribute to the many artists, designers, and technicians whose diverse talents and imagination created the distinctive look of the Star Trek universe. Every incarnation of Star Trek is explored: The Original Series, The ANimated Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager, and the films -- with the complete behind-the-scenes story of Star Trek's design history.
With hundreds of full-color illustrations and photographs, many from private collections, readers will at last be able to linger on Star Trek's rich visual legacy and trace the evolution of and images from their initial conceptions to their final form on television and film screens.
Like all great works of art, the many sights and visual surprises of Star Trek have been built from scratch through a combination of inspiration and painstaking effort. The Art of Star Trek covers the entire universe of Star Trek artwork and production design to reveal how, in all of its various forms, Star Trek has allowed us to look boldly into the future and see what no one has seen before.
The Art of Star Trek is the art of pure imagination, the art of a bright, hopeful future, and the art of three remarkable decades on nonstop action and adventure. Lavishly illustrated, it is a book to be read and referred to time after time, as well as one that will become a cherished chronicle fo Star Trek's first thirty years.
A lethal virogen, inimical to all conventional forms of planet life, threatens the entire Federation with starvation and dissolution. In this moment of Starfleet's greatest need, Captain James T. Kirk, long believed dead, embarks on a desperate quest to find the true source of the mysterious virogen.
Elsewhere in the galaxy, Ambassador Spock, his diplomatic efforts stalled by the spread of famine and chaos, returns to his native world of vulcan to confront a mystery of a deeply personal nature -- an investigation that soon leads him to a reunion with a long-lost friend he never expected to see again. Kirk and Spock, together again, must join forces to save a new generation from an awesome menace unleashed by a ruthless interplanetary conspiracy.
Full of high adventure and powerful drama, STAR TREK: AVENGER is an engrossing new Star Trek epic -- and a moving tale of past memories and new hope that only WIlliam Shatner could tell.
Starfleet’s most sacred commandment has been violated. Its most honored captain is in disgrace, its most celebrated starship in pieces, and the crew of that ship scattered among the thousand worlds of the Federation.
Thus begins the epic tale Prime Directive. Journey with Spock, McCoy, and the rest of the former crew of the Starship Enterprise to the planet where their careers ended. A world once teeming with life that now lies ruined, its cities turned to ashes, its surface devastated by a radioactive firestorm—all because of their actions. There, they must find out how and why this tragedy occurred and discover what has become of their captain.
Uncomfortable with speaking onstage, William Shatner had spent the better part of the previous quarter century steadfastly avoiding convention appearances. However, to publicize the release of "Star Trek Generations," Shatner agreed to a rare series of speaking engagements at "Star Trek" conventions around the globe. He was jolted by an unavoidable dose of reality.
Shatner was met with wild enthusiasm, love, and good humor at convention after convention. Touched and fascinated, he was overwhelmed with the realization that in almost three decades of starship hopping, he'd never really taken the time to enjoy or understand "Star Trek's" fans or their conventions. That's when the light bulb clicked on; that's when "Captain Kirk" dove headfirst into action.
For the past several years, William Shatner has been treating each "Star Trek" convention like an enormous research project. Interviewing fans, dealers, fellow castmembers, convention organizers, and promoters -- even going undercover beneath alien makeup -- Shatner's been scouring convention floors. Having grilled trekkers and trekkies in all corners of the planet, Shatner's hadhis eyes opened and his mind boggled. He's amassed a small mountain of research material, and cultivated his findings in "Get A Life!"
This is a first-person journey of discovery told with self-deprecating wit, unflagging honesty, and his trademark enthusiasm and humor. "Get a Life!" tells William Shatner's own story of how the actor who played the now deceased starship captain, James T. Kirk, can finally come to grips with his past, his fans, their love, and his own intergalactic legacy.
Young Jim Kirk wants nothing to do with Starfleet, and never wants to leave Earth. In the summer of 2249, he's a headstrong seventeen-year-old barely scraping by in San Francisco, haunted by horrific memories from his past.
In the same city, a nineteen-year-old alien named Spock is determined to rise above the emotional turmoil of his mixed-species heritage. He's determined to show his parents he has what it takes to be Vulcan -- even if it means exposing a mysterious conspiracy at the heart of the Vulcan Embassy, stretching to the farthest reaches of the Federation's borders. There, a chilling new threat has arisen to test the Federation's deepest held belief that war is a thing of the past and that a secure future can be forged through peaceful means alone. But it is in San Francisco, home to Starfleet Academy, where that threat will be met by two troubled teenage boys driven to solve the mystery that links them both.
In time, the universe will come to know these young rebels as Captain James T. Kirk and Mr. Spock...two of the Federation's greatest heroes. Yet before they were heroes, they were simply conflicted teenagers, filled with raw ambition and talent, not yet seasoned by wisdom and experience, searching for their own unique directions in life -- a destiny they'll discover on one fateful night in San Francisco, when two lives collide, and two legends are born.
Star Trek: Academy -- Collision Course sets the stage for an exciting new era of Star Trek adventure, and for the first time reveals Kirk and Spock as they were, and how they began their journey to become the Kirk and Spock we know today.