Jumpstart
3 total works
These fun sessions will jumpstart pupils' enthusiasm for mathematical learning. Suitable for all abilities across Key Stages 1, 2 and 3; activities match the strands of the National Numeracy Strategy. The `jumpstarts' cover:
- brain bending quizzes - get pupils thinking
- oral games - warm up pupils' mathematical vocabulary
- differentiated games and quizzes
- activities for interactive whiteboards, flipcharts PCs
- ICT handy hints.
This fully updated third edition of Jumpstart! Maths presents a collection of simple-to-use, multi-sensory games and activities which will jumpstart students' understanding of mathematics in action. It will help students to explore and learn maths both through technology and without, in an atmosphere of fun, mutual support and tolerance.
With ten new activities and a digital hints and tips section, this book:
- follows and explores the national mathematics curriculum;
- promotes creativity in maths through practical activities that teachers can employ in their classrooms;
- provides a digital "hints and tips" section to integrate the use of digital teaching tools such as interactive whiteboards.
Specifically written to help teachers work within the guidelines of the mathematics curriculum, this new edition brings into consideration the increasing presence of technology in education. If you are one of the thousands of teachers looking for a range of practical and fun ideas to teach maths engagingly, then this is the perfect book for you.
John Taylor jumpstarts pupil and teacher enthusiasm for ICT learning with this refreshing range of simple to use activities, games and creative lesson starters. Encouraging and developing creative uses of basic ICT software, Jumpstart ICT widens teachers’ horizons, bringing ICT to the fore as an exciting resource and classroom tool.
Key aims of the book include:
- making learning ICT techniques fun for both teacher and pupil
- developing the ICT confidence of non-specialist teachers
- providing opportunities for non-specialist teachers to learn and demonstrate specific techniques
- encouraging pupils to creatively explore ways to achieve tasks
- giving pupils opportunities to apply their learning of techniques through task races.
@text:Aimed at all KS2 teachers and KS3 ICT teachers seeking to refresh their ICT teaching, these quick ‘starter’ activities will provide variety and challenge to a typical ICT lesson.