Codex Alera
6 primary works • 7 total works
Book 1
A compulsively fast-paced fantasy adventure, set in Alera, a 'great world in which any reader can get lost' (SF Site)
For a thousand years, the people of Alera have united against the aggressive races that inhabit the world, using their unique bond with the furies - elementals of earth, air, fire, water and metal. But now, Gaius Sextus, First Lord of Alera, grows old and lacks an heir. Ambitious Lords manoeuvre to place their Houses in positions of power, and a war of succession looms on the horizon.
Far from city politics in the Calderon Valley, young Tavi struggles with his lack of furycrafting. At fifteen, he has no wind fury to help him fly, no fire fury to light his lamps. Yet as the Alerans' most savage enemy - the Marat - return to the Valley, his world will change. Caught in a storm of deadly wind furies, Tavi saves the life of a runaway slave. But Amara is actually a spy, seeking intelligence on possible Marat traitors to the Crown. And when the Valley erupts into chaos - when rebels war with loyalists and furies clash with furies - Amara will find Tavi invaluable. His talents will outweigh any fury-born power - and could even turn the tides of war.
'Butcher has created a wonderful new world of fantasy...This first book in the series introduces all the main characters and the creatures and events that make Alera a great world in which any reader can get lost' --SF Site
Book 2
For centuries, the people of Alera have relied on the power of the furies to protect them from outside invaders. But the gravest threat might be closer than they think.
Tavi has escaped the Calderon Valley and the mysterious attack of the Marat on his homeland. But he is far from safe, as trying to keep up the illusion of being a student while secretly training as one of the First Lord's spies is a dangerous game. And he has not yet learned to use the furies, making him especially vulnerable.
When the attack comes it's on two fronts. A sudden strike threatens the First Lord's life and threatens to plunge the land into civil war. While in the Calderon Valley, the threat faced from the Marat is dwarfed by an ancient menace. And Tavi must learn to harness the furies if he has any chance of fighting the greatest threat Alera has ever known . . .
Book 3
Power-hungry Kalare has rebelled against Alera's aging First Lord, Gaius Sextus. Ill-equipped to face this attack, Gaius must seek support - even from the combative High Lord of Aquitaine. Kalare has also seized valuable hostages that could mean the difference between victory and failure. And Amara, the First Lord's Cursor, has been tasked with their rescue. She has earned this trust but are her allies as worthy - or does the Lady Aquitaine see the time as ripe for betrayal?
Treachery is rife elsewhere, as young Tavi of Calderon will find. Posted away from the war, Tavi joins a legion anyway, under an assumed name. Then Kalare does the unthinkable - uniting with the brutish Canim. When treason wipes out the army's command structure, Tavi finds himself leading an inexperienced legion against the might of the Canim horde - the very last resort of a war-torn realm.
Book 4
Tavi of Calderon, now captain of his own Legion, has been fighting a bitter war for two years. Then he discovers the invading Canim warriors are harbingers of a far greater threat. The Canim are being hunted in their turn by a savage race that forced them from their homeland - and which has pursued them to the Aleran borders. With options fast running out, Tavi proposes an alliance with the Canim.
But the Senate's new military commander wishes only to wipe out the Canim 'scourge', and would also kill Aleran slaves that have sought freedom with these aggressors.
Tavi must reconcile Aleran and Canim, slavemaster and slave, Citizen and Proletarian, if an alliance is to be forced. And he must lead his Legion in defiance of the law, against both friend and enemy - before the greatest army of all launches its assault.
Book 5
After bitter fighting, Tavi of Calderon has eventually forged an alliance with Alera's oldest foes, the savage Canim, and he must escort them on their long sea-voyage home. This will strain their fragile accord - but the worst is yet to come.
The inhuman Vord have spent the last three years laying waste to the Canim homeland, making it a desolate place indeed. Then the Alerans become stranded there, cut off from their ships. The Canim alliance will be tested as they enter the killing fields together, depending on each other's strengths if they both are to survive.
For a thousand years, Alera and her furies have withstood every enemy, and survived every foe. The thousand years are over.
Book 6
The aging First Lord of Alera has fallen in battle. Yet his people must continue to resist an invading inhuman army. Desperate Alerans even pledge fealty to the Vord Queen to survive, turning the incredible power of Aleran furies back on their own people. And despite all efforts, the Alerans are being ground into dust and pushed to the farthest reaches of their own realm.
However, Tavi has returned with vital insights from the Canim Blood Lands. He knows how to counter the Vord and, more importantly, believes human ingenuity can equal fury-born powers. Now events are rushing towards a last stand, where Tavi and the last Aleran legions must formulate a dangerous new strategy, together. For a civilisation is on the brink of extinction.