Tales of Einarinn
5 primary works Complete
Book 1
In Einarinn, the secret of magic is known only by an elite few. They live in deliberate isolation, under the watchful eye of the Archmage. But nothing last for ever.
Livak is a part-time thief and a full-time gambler, long accustomed to living by her wits and narrowly avoiding serious trouble. When she attempts to sell a stolen antique to a passing merchant, she finds herself pulled into a new and dangerous world of political intrigue in which the stakes are higher than anyone involved can imagine. For the antique she has acquired dates from a particular period in the history of Einarrin about which little is known, but much has been speculated. And when the truth begins to emerge, Livak decides to take the greatest gamble of her life.
Book 2
Ryshad had no choice but to kill his long-time friend and ally Aiten. Aiten's mind had been corrupted by the mysterious Elietimm and he was a danger to himself and a deadly threat to others. But that is no consolation to the grieving Ryshad and certainly will be of no help when he tries to explain it to Aiten's family.
To distract him from his troubles and from the strange dreams he has been having, Ryshad's patron, Messire D'Olbriot, sends him to Caladhria to assist the wizard Shiv, who is working for the Archmage himself. The wizards are trying to find a way to combat the strange aetheric magic of the Elietimm, which threatens to destroy the land. But Ryshad's desire to help goes far beyond the patriotic—he seeks revenge for the death of Aiten. What he doesn't know yet is that he will have to work with Livak, with whom he had a brief love affair, and that the strange dreams he has been having may hold the key to the mysterious Elietimm ...
Book 3
Livak has decided it's time she turned her new-found connections with powerful mages and mighty princes into solid advantage for herself. If she is to have any sort of future with the swordsman Ryshad, they need the means to live independently of her gambling and travel and the ties of his oath.
Livak discovers that knowledge of the ancient aetheric magic—Artifice as the Tormalin call it—is being sought by both Messire D'Olbriot and Planir the Archmage. By locating those who hold the secrets of Artifice first, Livak will hold the key to untold riches ...
THE GAMBLER'S FORTUNE is a wonderful new fantasy adventure in the Einarinn series, with magical storytelling, powerful characters and a richly detailed world.
Book 4
THE WARRIOR'S BOND is the fourth tale in Juliet McKenna's dazzling saga of Einarinn.
Shadow and intrigue lies over the land and Ryshad, Einarinn's greatest warrior, must steer a careful course if he is to protect his friend and ally, Messire D'Olbriot. But even the most cautious of strategems can fail and, in an explosive climax, Ryshad must fight to save not only his friend but the very future of Einarinn itself.
Book 5
Livak is bored. Winter in the Kellarin colony has its amusements but she's pretty much exhausted them and is eager to be doing something else. When Ryshad and Temar tell her of their plan to reclaim the southern settlement established by the original colonists, Livak reckons she may as well go along too. What she doesn't reckon on are the pirates looting the midway islands.
Meanwhile In Hadrumal, the wizards are increasingly enmeshed in their own politics ...
With magical storytelling, powerful characters and a richly detailed world, Juliet E. McKenna concludes her wonderful Tales of Einarinn with THE ASSASSIN'S EDGE.