Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.
The Broken Covenant of Calebais
by Mark Rein-Hagen and Jonathan Tweet
Discover the truth about the great conflicts of the D&D multiverse in this supplement for the world's greatest roleplaying game. This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein. In addition to Mordenkainen's musings on the endles...
The Witcher 3 Hearts of Stone Game, Quests, Characters, Walkthrough, Armor, Achievements, Rewards, Game Guide Unofficial
by Hse Guides
Presents strategies, hints and secrets for the online and PC version of the game. The text includes maps and walkthroughs of all of the game's 100-plus missions and step-by-step instructions on how to play online, set up modem-to-modem play, and play on the Internet and online services.
Dragons of Winter
by Jeff Grubb, Tracy Hickman, Laura Hickman, Douglas Niles, and Assistant Professor Michael Dobson