Thanks to faster browsers, better web standards support, and more powerful devices, the web now defines the next generation of user interfaces that are fun, practical, fluid, and memorable. The key? Animation. But learning how to create animations is hard, and existing learning material doesn't explain the context of the UI problem that animations are trying to solve. That's where this book comes in. You'll gain a solid technical understanding of how to create awesome animations using CSS and le...
Guide to Computer Animation (Focal Press Visual Effects & Animation)
by Marcia Kuperberg
Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve.Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you...
Real-time Filmmaking and Animation with Unity 2022
by Jodessiah Sumpter
Create cool animated films and videos using a plethora of filmmaking tools within Unity 3D with this full color guideKey FeaturesCreate fully functional films including an animated movie and a music videoExplore the film making features of Unity 2022 to implement the Cinematography functionalities based on C# scriptsDiscover plenty of options for publishing and supporting your films and music videos commerciallyBook DescriptionAs the film industry has evolved throughout recent years, the use of...
3D for the Web (Focal Press Visual Effects & Animation)
by Carol Macgillivray and Anthony Head
Make sure you benefit from the explosion of new and exciting applications designed to let you create 3D animation for the web. See how you can use the power of 3ds max, Flash and Director to make your 3D fame or project a reality for the internet as well as learning generic skills allowing you to use many applications.Ideal if you are a web designer with little or no 3D experience and need an overview of how 3D could transform your work and how best to put it online, or if you are a 3D animator...
Exploring Physics with Computer Animation and Physgl (Iop Concise Physics)
by T J Bensky
This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typi...
Maxon's Cinema 4D is an animation and rendering application. With the release of version 8, C4D is faster, and contains new features. "The Cinema 4D R8 Handbook" has been updated to cover the advancements and adjusted workflow of this release. The intensive tutorials have been revised to provide practical steps for implementing the numerous tools of C4D, plus tips and techniques from expert users are provided for insightful solutions to a variety of graphics issues and techniques. The book inclu...
Special Edition Using Macromedia Flash 5
by Darrel Plant and Robert Cleveland
Special Edition Using Macromedia Flash 5 provides the in-depth answers to your Flash questions. This book explains how to maximize the potential of Flash for creating more advanced animation and interactivity on Web sites, as well as building user interfaces and full-screen Web pages. Real-world tips and tricks will make the book applicable to everyday tasks, and changes to Flash 5 will be highlighted for easy notice. Your singular resource whether you're designing for fun or for profit!
Users new to the software as well as veteran users unfamiliar with added features need quick access to key features and fundamental techniques. Adobe Flash CS4 Professional: 100 Essential Techniques provides users with what they need to know to start working in Flash. Each technique is presented in a self-contained unit of one or two pages so users can dive in and start working right away, unencumbered by lengthy descriptions or technical detail. For example, if readers want to know how to use F...
This project-based guide from Adobe will teach readers all they need to know to create engaging interactive content with ActionScript 3.0 for Flash Professional CS5. Using step-by-step instructions with projects that build on the knowledge acquired in each lesson, readers will learn the fundamentals of adding interactivity to Flash files using ActionScript, starting with using prewritten Code Snippets, but progressing to customizing and writing their own ActionScript code. The tutorials start...
Filthy Rich Clients refers to ultra-graphically rich applications that ooze cool. They suck the user in from the outset and hang on to them with a death grip of excitement. Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop Java (TM) Applications shows you how to build better, more effective, cooler desktop applications that intensify the user experience.The keys to Filthy Rich Clients are graphical and animated effects. These kinds of effects provide ways of enhancing th...
Virtual reality (VR) refers to technologies that use headsets to generate realistic images, sounds and other sensations that replicate a real-world environment or create an imaginary setting. VR also simulates a user's physical presence in this environment. In virtual reality, six degrees of freedom allows users to not only look around, but also to move around the virtual world and look from above, below or behind objects. To have a true VR experience, the hardware must provide six degrees of fr...
In order to use MyGraphicsLab, you will need a CourseID provided by your instructor; MyGraphicsLab is not a self-study product and does require you to be in an instructor-led course. Customers without a CourseID will not be able to use MyGraphicsLab. This package (0133090167) contains: 1 access card to the MyGraphicsLab Flash CS6 course 1 copy of Adobe Flash Professional CS6 Classroom in a Book e-TextPackage does not include a print text Product DescriptionFull of ready-made projects, pre...
In the past twenty years, we have seen the rise of digital effects cinema in which the human performer is entangled with animation, collaged with other performers, or inserted into perilous or fantastic situations and scenery. Making Believe sheds new light on these developments by historicizing screen performance within the context of visual and special effects cinema and technological change in Hollywood filmmaking, through the silent, early sound, and current digital eras. Making Believe i...
Physics-based Animation
by Kenny Erleben, Jon Sporring, Knud Henriksen, and Henrik Dohlman
This book is written to teach students and practitioners the theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, but rather demonstrates how to transform theoretical techniques into practical skills. It details how the mathematical models are derived from physical and mathematical principles, and explains how these mathematical models are solved in an efficient, robust, and stable manner with a computer....
Essential CG Lighting Techniques (Focal Press Visual Effects & Animation)
by Darren Brooker
Illustrated in color throughout, this comprehensive text not only looks at the technical and theoretical aspects of becoming skilled at using the light tools available in 3D software, but also provides invaluable tutorials so you can explore these techniques in-depth. Lighting is a core CG skill that makes or breaks a 3D environment. Providing all you need to master this vital aspect of CG, this comprehensive guide looks at the key concepts that can be applied in any 3D package. Every ounc...
PIC Microcontrollers: An Introduction to Microelectronics, Third Edition, provides an introduction to the complex technology of microcontrollers. Starting with the standard PC, it establishes basic concepts and terminology: microprocessor systems, memory, input and output, and general digital systems ideas. It then examines the PIC microcontroller (MCU), which dominates the market for small-scale industrial applications. The analysis includes a chip that is no longer used commercially, with the...