In this fully updated edition, readers will learn professional cinematic techniques to create their own effective, professional multimedia presentations. The text explains QuickTime--the digital-video standard developed by Apple Computer--as well as the crafts of moviemaking and editing.
SAP R/3
This book presents a hands-on, activity-based approach to the use of AutoCAD as a drafting tool-complete with techniques, tips, shortcuts, and insights that improve efficiency. Topics and tasks are carefully grouped to lead students logically through the AutoCAD command set, with the level of difficulty increasing steadily as skills are acquired through experience and practice. Straightforward explanations focus on what is relevant to actual drawing procedures, and illustrations show exactly wha...
Companies everywhere are paying consultants a small fortune to write corporate guidelines for their graphical-user interfaces. With this book any company can easily and economically develop and implement their own graphical user interface standards.
Multimedia is setting new interfacing standards - for the first time in the history of personal computers, applications can speak, sing, display broadcast-quality video and interact with users in real time through multiple media. However, in order to really harness the power of multimedia, a programming language is required rather than an authoring language. This book is designed to give programmers the tools they need to make the most of multimedia. It provides a hands-on workbook for C languag...
Die Korn-Shell ermoeglicht eine effektive Nutzung von UNIX-Systemen. Nicht nur fur den Systemprogrammierer, auch fur jeden UNIX-Anwender sind Kenntnisse der Shell-Funktionsweise und -Programmierung unabdingbar. Der Leser wird in diesem Buch Schritt fur Schritt in den Umgang mit der Korn-Shell eingefuhrt, wobei grundlegende UNIX-Kenntnisse vorausgesetzt werden. Sachverhalte, die erfahrungsgemass gerade Einsteigern Schwierigkeiten bereiten, werden anhand von zahlreichen, nachvollziehbaren Beispiel...
Windows CE is Microsoft's new compact operating system for handheld computers, Palm PCs, and set-top box computers. Windows CE Developer's Handbook will show developers and programmers how to create serf-supporting applications on these new hardware devices in their favorite languages (Visual C++ 6, Visual Basic 6, and Visual J++ 6). The author includes many C++ and Visual Basic examples to show readers how to port Windows 95 apps to the Windows CE OS and create new apps for this tiny OS.
Digital Sci-Fi Art - A Step-by-step Guide to Creating Stunning Futuristic Image
by Michael Burns
Visions of future worlds have always exercised a powerful fascination. From the pulp artists of the '30s, through the airbrush artists of the '70s and '80s, to today's CGI animators, science-fiction has always provided the artist with a blank canvas on which their imagination could run wild. Today, as more artists enter the digital arena, these alien vistas, towering cityscapes, vast spacecraft and strange lifeforms are becoming breathtakingly realistic. With the right tools, you can bring your...
Computer Graphics (Cgi '97)
This volume contains papers presented at the 1997 International Conference on Computer Graphics.
1999 International Conference on Image Processing (Icip '99)
These four volumes contain the proceedings of the 1999 International Conference on Image Processing. The topic examined include: segmentation for application; image and texture analysis; facial expressions analysis; recognition and tracking; and image mosaicing.
Intheworldweliveinconcurrencyisthenorm.Forexample,thehumanbody isamassivelyconcurrentsystem,comprisingahugenumberofcells,allsim- taneously evolving and independently engaging in their individual biological processing.Inaddition,inthebiologicalworld,trulysequentialsystemsrarely arise. However, they are more common when manmade artefacts are cons- ered. In particular, computer systems are often developed from a sequential perspective. Why is this? The simple reason is that it is easier for us to t...
This first book on the MET++ multimedia application framework provides an in-depth look at the concepts and techniques applied in an object-oriented class library to support multimedia application development. It is a reference for software designers interested in applying object-oriented technologies to multimedia programming, and for developers who want to build multimedia applications by reusing components of the MET++ framework. MET++ provides a seamlessly integrated architecture which handl...
Java in the Small
User Centred Design Strategies (Software Quality Institute S.)
by Karel Vredenberg, Scott Isensee, and Carol Righi
This book presents Bayes' theorem, the estimation of unknown parameters, the determination of confidence regions and the derivation of tests of hypotheses for the unknown parameters. It does so in a simple manner that is easy to comprehend. The book compares traditional and Bayesian methods with the rules of probability presented in a logical way allowing an intuitive understanding of random variables and their probability distributions to be formed.
Visualization in Computational Physics and Materials Science (Series in Computational Physics)
by Joan Adler
In a condensed matter laboratory, visualization is especially useful in cases where it is possible to observe the interior of samples non-destructively. However, tools for visualizing surfaces and fields in engineering are often unsuitable. This book provides a complete guide to the application of visualization and other computational techniques in condensed matter physics and materials science research. It emphasizes three-dimensional visualization techniques and animation in condensed matter,...
This book constitutes the proceedings of the 24th International Conference on Principles and Practice of Constraint Programming, CP 2018, held in Lille, France, in August 2018.The 41 full and 9 short papers presented in this volume were carefully reviewed and selected from 114 submissions. They deal with all aspects of computing with constraints including theory, algorithms, environments, languages, models, systems, and applications such as decision making, resource allocation, scheduling, confi...