Visualization in Computational Physics and Materials Science (Series in Computational Physics)
by Joan Adler
In a condensed matter laboratory, visualization is especially useful in cases where it is possible to observe the interior of samples non-destructively. However, tools for visualizing surfaces and fields in engineering are often unsuitable. This book provides a complete guide to the application of visualization and other computational techniques in condensed matter physics and materials science research. It emphasizes three-dimensional visualization techniques and animation in condensed matter,...
Flash Cs4 Professional Digital Classroom (Digital Classroom, #16)
by Fred Gerantabee
Flash CS4 Professional Digital Classroom is like having a personal instructor guiding readers through each lesson, while they work at their own pace. This book includes 13 self-paced lessons that let readers discover essential skills and explore new features and capabilities of Adobe Flash Professional. Every lesson is presented in full color with step-by-step instructions. Learning is reinforced with video tutorials and lesson files on a companion DVD that were developed by the same team of Ad...
Final Cut Pro is the only nonlinear editing tool available that supports the entire range of editing formats. Jerry Hofmann on Final Cut Pro is broken up into a collection of hands-on seminars that focus on teaching a specific aspect of Final Cut Pro. Dealing with version 4, each seminar begins with a lesson that covers the concepts and techniques contained in that seminar. Hofmann then guides the reader step-by-step by applying those concepts and techniques to edit an award winning short film,...
Fundamentals of SVG Programming: Concepts to Source Code is a comprehensive guide to the core concepts of SVG programming, including the coordinate systems, color gradients, grid patterns, Bezier curves, transforms, charts, graphs, and more. Written for those new to SVG, this book does an excellent job of "marrying" SVG to mathematics, showing how simple equations can be used to create and manipulate SVG graphics. It presents the information in "bite-size" pieces, teaching users how to create a...
Tangible Modeling with Open Source GIS
by Anna Petrasova, Brendan Harmon, Vaclav Petras, and Helena Mitasova
This book presents a new type of modeling environment where users interact with geospatial simulations using 3D physical models of studied landscapes. Multiple users can alter the physical model by hand during scanning, thereby providing input for simulation of geophysical processes in this setting. The authors have developed innovative techniques and software that couple this hardware with open source GRASS GIS, making the system instantly applicable to a wide range of modeling and design prob...
This introduction to Apple Macintosh's newest multimedia extension allows Mac users to synchronize audio, video and text to produce multimedia presentations on screen. This guide draws on the expertise of the editors of "MacWorld" magazine to show Mac users how to get the most out of Quick Time, and includes step-by-step advice on importing video footage into the computer, editing, sound and synchronization, plus advanced Quick Time tips.
Visual Languages and Applications (Languages and Information Systems)
The interface between the user of a computer-based information system and the system itself has been evolving at a rapid rate. The use of a video screen, with its color and graphics capabilities, has been one factor in this evolution. The development of light pens, mice, and other screen image manipulation devices has been another. With these capabilities has come a natural desire to find more effective ways to make use of them. In particular, much work has gone into the development of interface...
Engineering Applications of MATLAB 5 and SIMULINK 3
by Mohand Mokhtari and Michel Marie
Written in two parts, the first revises the ideas and theoretical bases necessary for a good understanding of the techniques used in the second, which deals with applications of MATLAB(R) and SIMULINK(R) in process control and digital signal processing. Each application is treated through various techniques including the classical methods of automation and of deterministic and random digital processing using fuzzy logic and neural networks. The preceding mathematical study of the physical proces...
Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate but these coding examples do not rely on specific languages. The aim is to get readers to understand the ideas and how concepts and algorithms work, through practicing numeric examples.Topics covered include: 2D Graphics3D Solid ModellingMapping Techniques Transformations in 2D...
Visual Computing (Augmented Vision and Reality, #4)
This volume aims to stimulate discussions on research involving the use of data and digital images as an understanding approach for analysis and visualization of phenomena and experiments. The emphasis is put not only on graphically representing data as a way of increasing its visual analysis, but also on the imaging systems which contribute greatly to the comprehension of real cases. Scientific Visualization and Imaging Systems encompass multidisciplinary areas, with applications in many knowl...
This text introduces the technology of digital imaging and illustrates the choices that must be made when images are digitized. The text explains the creation of digital image databases, how to integrate them with other imformation sources and how to interchange visual information among a variety of computerized systems. The book recommends strategies to ensure that future technology developments will not foreclose the options for upgrading databases. It is directed to curators, librarians, coll...
Fundamentals of Pattern Recognition and Machine Learning
by Ulisses Braga-Neto
Fundamentals of Pattern Recognition and Machine Learning is designed for a one or two-semester introductory course in Pattern Recognition or Machine Learning at the graduate or advanced undergraduate level. The book combines theory and practice and is suitable to the classroom and self-study. It has grown out of lecture notes and assignments that the author has developed while teaching classes on this topic for the past 13 years at Texas A&M University. The book is intended to be concise but tho...
This book explains the stages necessary to create a wavelet compression system for images and describes state-of-the-art systems used in image compression standards and current research. It starts with a high level discussion of the properties of the wavelet transform, especially the decomposition into multi-resolution subbands. It continues with an exposition of the null-zone, uniform quantization used in most subband coding systems and the optimal allocation of bitrate to the different subband...
Recent Innovations in Computing (Lecture Notes in Electrical Engineering, #701)
This book features selected papers presented at the 3rd International Conference on Recent Innovations in Computing (ICRIC 2020), held on 20-21 March 2020 at the Central University of Jammu, India, and organized by the university's Department of Computer Science & Information Technology. It includes the latest research in the areas of software engineering, cloud computing, computer networks and Internet technologies, artificial intelligence, information security, database and distributed computi...