This book presents a hands-on, activity-based approach to the use of AutoCAD as a drafting tool-complete with techniques, tips, shortcuts, and insights that improve efficiency. Topics and tasks are carefully grouped to lead students logically through the AutoCAD command set, with the level of difficulty increasing steadily as skills are acquired through experience and practice. Straightforward explanations focus on what is relevant to actual drawing procedures, and illustrations show exactly wha...
Multimedia is setting new interfacing standards - for the first time in the history of personal computers, applications can speak, sing, display broadcast-quality video and interact with users in real time through multiple media. However, in order to really harness the power of multimedia, a programming language is required rather than an authoring language. This book is designed to give programmers the tools they need to make the most of multimedia. It provides a hands-on workbook for C languag...
Updated version of the bestselling 3ds Max book on the market Autodesk 3ds Max is top animation software used by developers, visual effects artists, and graphic designers in film, television, and the game industry. One place designers turn for crucial information on how to use 3ds Max is this in-depth book. Whether you're a beginner just itching to create something right away or an experienced user checking out the latest and greatest features, you'll find it here. See what's new, what's tried a...
Digital Sci-Fi Art - A Step-by-step Guide to Creating Stunning Futuristic Image
by Michael Burns
Visions of future worlds have always exercised a powerful fascination. From the pulp artists of the '30s, through the airbrush artists of the '70s and '80s, to today's CGI animators, science-fiction has always provided the artist with a blank canvas on which their imagination could run wild. Today, as more artists enter the digital arena, these alien vistas, towering cityscapes, vast spacecraft and strange lifeforms are becoming breathtakingly realistic. With the right tools, you can bring your...
Computer Graphics (Cgi '97)
This volume contains papers presented at the 1997 International Conference on Computer Graphics.
1999 International Conference on Image Processing (Icip '99)
These four volumes contain the proceedings of the 1999 International Conference on Image Processing. The topic examined include: segmentation for application; image and texture analysis; facial expressions analysis; recognition and tracking; and image mosaicing.
This first book on the MET++ multimedia application framework provides an in-depth look at the concepts and techniques applied in an object-oriented class library to support multimedia application development. It is a reference for software designers interested in applying object-oriented technologies to multimedia programming, and for developers who want to build multimedia applications by reusing components of the MET++ framework. MET++ provides a seamlessly integrated architecture which handl...
This book presents Bayes' theorem, the estimation of unknown parameters, the determination of confidence regions and the derivation of tests of hypotheses for the unknown parameters. It does so in a simple manner that is easy to comprehend. The book compares traditional and Bayesian methods with the rules of probability presented in a logical way allowing an intuitive understanding of random variables and their probability distributions to be formed.
Visualization in Computational Physics and Materials Science (Series in Computational Physics)
by Joan Adler
In a condensed matter laboratory, visualization is especially useful in cases where it is possible to observe the interior of samples non-destructively. However, tools for visualizing surfaces and fields in engineering are often unsuitable. This book provides a complete guide to the application of visualization and other computational techniques in condensed matter physics and materials science research. It emphasizes three-dimensional visualization techniques and animation in condensed matter,...
Computational Modelling of Objects Represented in Images. Fundamentals, Methods and Applications
This book contains keynote lectures and full papers presented at the International Symposium on Computational Modelling of Objects Represented in Images (CompIMAGE), held in Coimbra, Portugal, on 20-21 October 2006. International contributions from nineteen countries provide a comprehensive coverage of the current state-of-the-art in the fields of: - Image Processing and Analysis; - Image Segmentation; - Data Interpolation; - Registration, Acquisition and Compression; - 3D Reconstructi...
Flash Cs4 Professional Digital Classroom (Digital Classroom, #16)
by Fred Gerantabee
Flash CS4 Professional Digital Classroom is like having a personal instructor guiding readers through each lesson, while they work at their own pace. This book includes 13 self-paced lessons that let readers discover essential skills and explore new features and capabilities of Adobe Flash Professional. Every lesson is presented in full color with step-by-step instructions. Learning is reinforced with video tutorials and lesson files on a companion DVD that were developed by the same team of Ad...
Final Cut Pro is the only nonlinear editing tool available that supports the entire range of editing formats. Jerry Hofmann on Final Cut Pro is broken up into a collection of hands-on seminars that focus on teaching a specific aspect of Final Cut Pro. Dealing with version 4, each seminar begins with a lesson that covers the concepts and techniques contained in that seminar. Hofmann then guides the reader step-by-step by applying those concepts and techniques to edit an award winning short film,...
Visual Basic can be used to create amazing graphics programs and tools with this comprehensive, full-color guide. Specific advice and illustrations teach the coding techniques behind object-oriented, high-end drawing tools, so designers can add object-oriented graphics tools to Visual Basic applications.-- Visually demonstrates coding techniques with excellent full-color graphics, diagrams, and examples-- Discusses Bezier curves, animation, array sorting, text alignment, and more-- Disk contains...
Fundamentals of SVG Programming: Concepts to Source Code is a comprehensive guide to the core concepts of SVG programming, including the coordinate systems, color gradients, grid patterns, Bezier curves, transforms, charts, graphs, and more. Written for those new to SVG, this book does an excellent job of "marrying" SVG to mathematics, showing how simple equations can be used to create and manipulate SVG graphics. It presents the information in "bite-size" pieces, teaching users how to create a...
Tangible Modeling with Open Source GIS
by Anna Petrasova, Brendan Harmon, Vaclav Petras, and Helena Mitasova
This book presents a new type of modeling environment where users interact with geospatial simulations using 3D physical models of studied landscapes. Multiple users can alter the physical model by hand during scanning, thereby providing input for simulation of geophysical processes in this setting. The authors have developed innovative techniques and software that couple this hardware with open source GRASS GIS, making the system instantly applicable to a wide range of modeling and design prob...
Pattern Recognition and Information Processing (Communications in Computer and Information Science, #1055)
This book constitutes the refereed proceedings of the 13th International Conference on Pattern Recognition and Information Processing, PRIP 2016, held in Minsk, Belarus, in October 2016. The 18 revised full papers presented were carefully reviewed and selected from 72 submissions. The papers are organized in topical sections on summarizing lectures; pattern recognition and image analysis; information processing and applications.