3D Game Programming with DirectX 8.0

by Clayton E. Crooks

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Book cover for 3D Game Programming with DirectX 8.0

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Using DirectX 8.0, this book and CD-ROM covers every aspect of a game project cycle including developing music, sound effects, 2D and 3D graphics, and the programming of a first person shooter game. Written for beginner to intermediate level programmers and/or designers, this invaluable resource provides models, complete source code, and all the tools needed to create a complete game. The program used throughout is DirectX 8.0, an engine that can be used by Visual Basic developers and still maintain excellent frame rates. The book explores the creation of graphics and provides the skills and software needed to complete a project, so it is a 'must-have' for anyone with the desire to design 2D or 3D games with DirectX 8.0. KEY FEATURES Provides the tools necessary to develop a complete 2D or 3D game, that can be further developed as you work through the book Covers every aspect of a game project, including developing music, sound effects, graphics, and the programming of a first person shooter Includes the complete source code and models on the accompanying CD-ROM
  • ISBN10 1584500867
  • ISBN13 9781584500865
  • Publish Date 27 February 2002
  • Publish Status Out of Print
  • Out of Print 5 June 2007
  • Publish Country US
  • Publisher Cengage Learning, Inc
  • Imprint Charles River Media
  • Edition Illustrated edition
  • Pages 450
  • Language English