Build a 3d Virtual Reality Whackamole Game

by John Bura, Alexandra Kropova, Glauco Pires, and Kevin Liao

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Learn to create the art and code for a 3D virtual reality (VR) Whackamole game. In this eBook, we take you through each step of game development, from downloading software to integrating art.

The programs we use are Unity and Blender, the top free platforms for building VR games. We create real examples that you can follow along with as you learn.

This eBook is an extension of Mammoth Interactive's "Introduction to Unity" book. In Part 1, you learn how navigate the Unity Editor, set up scenes, and make game objects. We make a 2D game where a player shoots a bullet at a wall to trigger an explosion.

In Part 2, you learn how to customize the appearance and behavior of objects using C# scripts by building a 3D shooter game.

In Part 3, we build a Whackamole game from scratch. We use Blender to make our art assets and 3D models. By the end of this eBook, you have a fully-functioning 3D VR game that you can put in your portfolio.
  • ISBN13 9781365869563
  • Publish Date 3 April 2017
  • Publish Status Active
  • Publish Country US
  • Imprint Lulu.com
  • Format eBook (OEB)
  • Language English