Video game music is a new and unique challenge in the history of music making. The composer is faced with the unprecedented challenge of organizing musical ideas that play and respond to the ever-changing action and player choices in a game. And due to notoriously tight game development schedules, low (or no) audio research budgets, limited published knowledge on the topic, and communication barriers between programmers and composers the possibility of poor audio development is a serious problem for the industry. Composing Music for Video Games examines the practical challenges of implementing a dynamic video game soundtrack that works, and presents a unified framework for approaching game audio production problems effectively. It shows that no matter how different the demands of various adaptive scoring problems may seem on the surface, they all share certain underlying characteristics. The book demonstrates how the basic principles of game music composition can be applied to the production of increasingly complex creative and effective soundtracks for virtually any imaginable game scenario.
- ISBN10 1584503629
- ISBN13 9781584503620
- Publish Date 14 September 2005
- Publish Status Cancelled
- Out of Print 26 July 2005
- Publish Country US
- Publisher Cengage Learning, Inc
- Imprint Charles River Media
- Pages 400
- Language English