Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation (Learning)

by Matthew Johnson, James A. Henley, and Reshat Hasankolli, II

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Book cover for Learning 2D Game Development with Unity

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The Unity Engine Tutorial for Any Game Creator

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Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta.

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With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development.

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This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided.

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Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website.

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Learn How To



Set up your Unity development environment and navigate its tools
Create and import assets and packages you can add to your game
Set up game sprites and create atlas sheets using the new Unity 2D tools
Animate sprites using keyframes, animation controllers, and scripting
Build a 2D game world from beginning to end
Establish player control
Construct movements that “feel right”
Set up player physics and colliders
Create and apply classic gameplay systems
Implement hazards and tune difficulty
Apply audio and particle effects to the game
Create intuitive game menus and interface elements
Debug code and provide smooth error handling
Organize game resources and optimize game performance
Publish your game to the web for others to see and play

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  • ISBN10 0321957725
  • ISBN13 9780321957726
  • Publish Date 22 December 2014 (first published 12 December 2014)
  • Publish Status Out of Print
  • Out of Print 27 October 2022
  • Publish Country US
  • Publisher Pearson Education (US)
  • Imprint Addison-Wesley Educational Publishers Inc
  • Format Paperback
  • Pages 384
  • Language English