Designing for Gesture and Tangible Interaction (Synthesis Lectures on Human-Centered Informatics)

by Mary Lou Maher and Lina Lee

John M. Carroll (Editor)

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Book cover for Designing for Gesture and Tangible Interaction

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Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design.

This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities.
  • ISBN10 1627058869
  • ISBN13 9781627058865
  • Publish Date 15 March 2017 (first published 14 March 2017)
  • Publish Status Active
  • Publish Country US
  • Imprint Morgan & Claypool
  • Format eBook
  • Pages 111
  • Language English